- moved nodes into FLevelLocals.
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20 changed files with 164 additions and 208 deletions
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@ -5,6 +5,7 @@
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struct FPolySeg;
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struct FMiniBSP;
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struct FLevelLocals;
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struct FEventInfo
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{
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@ -193,10 +194,7 @@ public:
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bool makeGLNodes);
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~FNodeBuilder ();
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void Extract(node_t *&nodes, int &nodeCount,
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TStaticArray<seg_t> &segs,
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TStaticPointableArray<subsector_t> &ssecs,
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TStaticArray<vertex_t> &vertexes);
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void Extract(FLevelLocals &level);
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const int *GetOldVertexTable();
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// These are used for building sub-BSP trees for polyobjects.
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