- moved nodes into FLevelLocals.

This commit is contained in:
Christoph Oelckers 2017-03-17 01:42:37 +01:00
commit fea4079b7c
20 changed files with 164 additions and 208 deletions

View file

@ -134,7 +134,7 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
void RenderPolyScene::RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right)
{
if (numnodes == 0)
if (level.nodes.Size() == 0)
{
subsector_t *sub = &level.subsectors[0];
auto it = SubsectorDepths.find(sub);
@ -143,7 +143,7 @@ void RenderPolyScene::RenderSprite(AActor *thing, double sortDistance, const DVe
}
else
{
RenderSprite(thing, sortDistance, left, right, 0.0, 1.0, nodes + numnodes - 1); // The head node is the last node output.
RenderSprite(thing, sortDistance, left, right, 0.0, 1.0, level.HeadNode());
}
}