- fix the multisample and image transition validation errors
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parent
5581fbfd93
commit
fed0f0dfab
7 changed files with 82 additions and 39 deletions
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@ -244,6 +244,8 @@ void VkRenderState::ApplyDepthBias()
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void VkRenderState::ApplyRenderPass(int dt)
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{
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auto passManager = GetVulkanFrameBuffer()->GetRenderPassManager();
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// Find a render pass that matches our state
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VkRenderPassKey passKey;
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passKey.DrawType = dt;
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@ -258,6 +260,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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passKey.StencilPassOp = mStencilOp;
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passKey.ColorMask = mColorMask;
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passKey.CullMode = mCullMode;
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passKey.Samples = passManager->GetSamples();
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if (mSpecialEffect > EFF_NONE)
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{
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passKey.SpecialEffect = mSpecialEffect;
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@ -291,7 +294,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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if (changingRenderPass)
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{
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GetVulkanFrameBuffer()->GetRenderPassManager()->BeginRenderPass(passKey, mCommandBuffer);
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passManager->BeginRenderPass(passKey, mCommandBuffer);
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mRenderPassKey = passKey;
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}
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}
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