- rework MD2 code for reloading/precaching of geometry data.
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5 changed files with 216 additions and 136 deletions
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@ -101,6 +101,14 @@ void gl_LoadModels()
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}
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}
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void gl_FlushModels()
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{
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for (int i = Models.Size() - 1; i >= 0; i--)
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{
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Models[i]->DestroyVertexBuffer();
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}
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}
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//===========================================================================
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//
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//
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