- made the linedef deltas private and only accessible through access functions.

Now everything should be in place to remove the fixed point math from the rest of the play code.
This commit is contained in:
Christoph Oelckers 2016-03-29 16:13:16 +02:00
commit ff0b371582
14 changed files with 155 additions and 106 deletions

View file

@ -129,10 +129,10 @@ struct gl5_mapnode_t
static int CheckForMissingSegs()
{
float *added_seglen = new float[numsides];
double *added_seglen = new double[numsides];
int missing = 0;
memset(added_seglen, 0, sizeof(float)*numsides);
memset(added_seglen, 0, sizeof(double)*numsides);
for(int i=0;i<numsegs;i++)
{
seg_t * seg = &segs[i];
@ -140,20 +140,15 @@ static int CheckForMissingSegs()
if (seg->sidedef!=NULL)
{
// check all the segs and calculate the length they occupy on their sidedef
DVector2 vec1(seg->v2->fixX() - seg->v1->fixX(), seg->v2->fixY() - seg->v1->fixY());
added_seglen[seg->sidedef - sides] += float(vec1.Length());
DVector2 vec1(seg->v2->fX() - seg->v1->fX(), seg->v2->fY() - seg->v1->fY());
added_seglen[seg->sidedef - sides] += vec1.Length();
}
}
for(int i=0;i<numsides;i++)
{
side_t * side =&sides[i];
line_t * line = side->linedef;
DVector2 lvec(line->dx, line->dy);
float linelen = float(lvec.Length());
missing += (added_seglen[i] < linelen - FRACUNIT);
double linelen = sides[i].linedef->Delta().Length();
missing += (added_seglen[i] < linelen - 1.);
}
delete [] added_seglen;