- made the linedef deltas private and only accessible through access functions.
Now everything should be in place to remove the fixed point math from the rest of the play code.
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14 changed files with 155 additions and 106 deletions
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@ -129,10 +129,10 @@ struct gl5_mapnode_t
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static int CheckForMissingSegs()
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{
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float *added_seglen = new float[numsides];
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double *added_seglen = new double[numsides];
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int missing = 0;
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memset(added_seglen, 0, sizeof(float)*numsides);
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memset(added_seglen, 0, sizeof(double)*numsides);
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for(int i=0;i<numsegs;i++)
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{
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seg_t * seg = &segs[i];
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@ -140,20 +140,15 @@ static int CheckForMissingSegs()
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if (seg->sidedef!=NULL)
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{
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// check all the segs and calculate the length they occupy on their sidedef
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DVector2 vec1(seg->v2->fixX() - seg->v1->fixX(), seg->v2->fixY() - seg->v1->fixY());
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added_seglen[seg->sidedef - sides] += float(vec1.Length());
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DVector2 vec1(seg->v2->fX() - seg->v1->fX(), seg->v2->fY() - seg->v1->fY());
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added_seglen[seg->sidedef - sides] += vec1.Length();
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}
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}
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for(int i=0;i<numsides;i++)
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{
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side_t * side =&sides[i];
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line_t * line = side->linedef;
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DVector2 lvec(line->dx, line->dy);
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float linelen = float(lvec.Length());
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missing += (added_seglen[i] < linelen - FRACUNIT);
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double linelen = sides[i].linedef->Delta().Length();
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missing += (added_seglen[i] < linelen - 1.);
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}
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delete [] added_seglen;
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