- made the linedef deltas private and only accessible through access functions.
Now everything should be in place to remove the fixed point math from the rest of the play code.
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14 changed files with 155 additions and 106 deletions
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@ -1903,8 +1903,7 @@ void P_AdjustLine (line_t *ld)
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v1 = ld->v1;
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v2 = ld->v2;
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ld->dx = v2->fixX() - v1->fixX();
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ld->dy = v2->fixY() - v1->fixY();
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ld->setDelta(v2->fX() - v1->fX(), v2->fY() - v1->fY());
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if (v1->fixX() < v2->fixX())
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{
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@ -2423,15 +2422,15 @@ static void P_LoopSidedefs (bool firstloop)
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if (sidetemp[right].b.next != NO_SIDE)
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{
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int bestright = right; // Shut up, GCC
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angle_t bestang = ANGLE_MAX;
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DAngle bestang = 360.;
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line_t *leftline, *rightline;
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angle_t ang1, ang2, ang;
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DAngle ang1, ang2, ang;
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leftline = sides[i].linedef;
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ang1 = R_PointToAngle2 (0, 0, leftline->dx, leftline->dy);
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ang1 = leftline->Delta().Angle();
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if (!sidetemp[i].b.lineside)
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{
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ang1 += ANGLE_180;
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ang1 += 180;
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}
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while (right != NO_SIDE)
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@ -2441,13 +2440,13 @@ static void P_LoopSidedefs (bool firstloop)
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rightline = sides[right].linedef;
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if (rightline->frontsector != rightline->backsector)
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{
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ang2 = R_PointToAngle2 (0, 0, rightline->dx, rightline->dy);
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ang2 = rightline->Delta().Angle();
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if (sidetemp[right].b.lineside)
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{
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ang2 += ANGLE_180;
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ang2 += 180;
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}
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ang = ang2 - ang1;
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ang = (ang2 - ang1).Normalized360();
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if (ang != 0 && ang <= bestang)
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{
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