- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.

This commit is contained in:
Christoph Oelckers 2020-10-03 16:47:47 +02:00
commit ff62d7a8a3
20 changed files with 34 additions and 35 deletions

View file

@ -162,7 +162,7 @@ uint8_t TransmitBuffer[TRANSMIT_SIZE];
FString GetPlayerName(int num)
{
if (sysCallbacks && sysCallbacks->GetPlayerName) return sysCallbacks->GetPlayerName(sendplayer[num]);
if (sysCallbacks.GetPlayerName) return sysCallbacks.GetPlayerName(sendplayer[num]);
else return FStringf("Player %d", sendplayer[num] + 1);
}