- fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
The problem here is that this affects the public scripting interface so it cannot be committed to master without further adjustments. # Conflicts: # src/p_interaction.cpp
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10 changed files with 32 additions and 33 deletions
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@ -696,7 +696,7 @@ void AMorphedMonster::OnDestroy ()
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Super::OnDestroy();
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}
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void AMorphedMonster::Die (AActor *source, AActor *inflictor, int dmgflags)
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void AMorphedMonster::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOfDeath)
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{
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// Dead things don't unmorph
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// flags3 |= MF3_STAYMORPHED;
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@ -704,11 +704,11 @@ void AMorphedMonster::Die (AActor *source, AActor *inflictor, int dmgflags)
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// But they can now, so that line above has been
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// moved into P_MorphedDeath() and is now set by
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// that function if and only if it is needed.
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Super::Die (source, inflictor, dmgflags);
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Super::Die (source, inflictor, dmgflags, MeansOfDeath);
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if (UnmorphedMe != NULL && (UnmorphedMe->flags & MF_UNMORPHED))
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{
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UnmorphedMe->health = health;
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UnmorphedMe->CallDie (source, inflictor, dmgflags);
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UnmorphedMe->CallDie (source, inflictor, dmgflags, MeansOfDeath);
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}
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}
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