- split up FxCompoundStatement into the old FxSequence and a new subclass. FxSequence is just a sequence of expressions, while FxCompoundStatement is the one that actually implements handling of local variables. The split was done so that ZCCCompiler::ConvertNode can return multiple statements as one object and for that FxCompoundStatement is not suitable.
- added conversion of local variable declarations. This is still untested
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3 changed files with 95 additions and 21 deletions
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@ -1087,25 +1087,41 @@ public:
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//==========================================================================
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//
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// FxCompoundStatement
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// FxSequence (a list of statements with no semantics attached - used to return multiple nodes as one)
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//
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//==========================================================================
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class FxLocalVariableDeclaration;
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class FxCompoundStatement : public FxExpression
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class FxSequence : public FxExpression
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{
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TDeletingArray<FxExpression *> Expressions;
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public:
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FxSequence(const FScriptPosition &pos) : FxExpression(pos) {}
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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void Add(FxExpression *expr) { if (expr != NULL) Expressions.Push(expr); }
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VMFunction *GetDirectFunction();
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};
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//==========================================================================
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//
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// FxCompoundStatement (like a list but implements maintenance of local variables)
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//
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//==========================================================================
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class FxLocalVariableDeclaration;
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class FxCompoundStatement : public FxSequence
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{
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TArray<FxLocalVariableDeclaration *> LocalVars;
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TDeletingArray<FxExpression *> Expressions;
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FxCompoundStatement *Outer = nullptr;
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friend class FxLocalVariableDeclaration;
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public:
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FxCompoundStatement(const FScriptPosition &pos) : FxExpression(pos) {}
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FxCompoundStatement(const FScriptPosition &pos) : FxSequence(pos) {}
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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void Add(FxExpression *expr) { if (expr != NULL) Expressions.Push(expr); }
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VMFunction *GetDirectFunction();
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FxLocalVariableDeclaration *FindLocalVariable(FName name);
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bool CheckLocalVariable(FName name);
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};
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