- Added a 90 degree offset to all voxels, since Build's compass directions start at north
rather than east. SVN r3774 (trunk)
This commit is contained in:
parent
340db9160b
commit
ffc4398aa7
2 changed files with 9 additions and 9 deletions
|
|
@ -47,12 +47,12 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
|
|||
}
|
||||
if (p->morphTics)
|
||||
{ // Player is already a beast
|
||||
if ((p->mo->GetClass() == spawntype)
|
||||
&& (p->mo->PlayerFlags & PPF_CANSUPERMORPH)
|
||||
&& (p->morphTics < (((duration) ? duration : MORPHTICS) - TICRATE))
|
||||
&& (p->mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true) == NULL))
|
||||
{ // Make a super chicken
|
||||
p->mo->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
|
||||
if ((p->mo->GetClass() == spawntype)
|
||||
&& (p->mo->PlayerFlags & PPF_CANSUPERMORPH)
|
||||
&& (p->morphTics < (((duration) ? duration : MORPHTICS) - TICRATE))
|
||||
&& (p->mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true) == NULL))
|
||||
{ // Make a super chicken
|
||||
p->mo->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue