- Simplify the PolyDrawArgs interface
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7b58eab332
commit
ffc90f16ab
16 changed files with 371 additions and 541 deletions
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@ -80,35 +80,35 @@ void PolyTriangleDrawer::toggle_mirror()
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mirror = !mirror;
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}
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void PolyTriangleDrawer::draw(const PolyDrawArgs &args)
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bool PolyTriangleDrawer::is_mirror()
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{
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PolyRenderer::Instance()->DrawQueue->Push<DrawPolyTrianglesCommand>(args, mirror);
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return mirror;
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}
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void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread)
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{
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if (drawargs.vcount < 3)
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if (drawargs.VertexCount() < 3)
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return;
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PolyDrawFuncPtr drawfuncs[4];
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int num_drawfuncs = 0;
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drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
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drawfuncs[num_drawfuncs++] = drawargs.SubsectorTest() ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
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if (!r_debug_trisetup) // For profiling how much time is spent in setup vs drawal
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{
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int bmode = (int)drawargs.blendmode;
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int bmode = (int)drawargs.BlendMode();
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if (drawargs.writeColor && drawargs.texturePixels)
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if (drawargs.WriteColor() && drawargs.TexturePixels())
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drawfuncs[num_drawfuncs++] = dest_bgra ? ScreenTriangle::TriDraw32[bmode] : ScreenTriangle::TriDraw8[bmode];
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else if (drawargs.writeColor)
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else if (drawargs.WriteColor())
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drawfuncs[num_drawfuncs++] = dest_bgra ? ScreenTriangle::TriFill32[bmode] : ScreenTriangle::TriFill8[bmode];
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}
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if (drawargs.writeStencil)
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if (drawargs.WriteStencil())
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
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if (drawargs.writeSubsector)
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if (drawargs.WriteSubsector())
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
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TriDrawTriangleArgs args;
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@ -118,53 +118,44 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadD
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args.clipright = dest_width;
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args.cliptop = 0;
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args.clipbottom = dest_height;
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args.texturePixels = drawargs.texturePixels;
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args.textureWidth = drawargs.textureWidth;
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args.textureHeight = drawargs.textureHeight;
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args.translation = drawargs.translation;
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args.uniforms = &drawargs.uniforms;
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args.stencilTestValue = drawargs.stenciltestvalue;
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args.stencilWriteValue = drawargs.stencilwritevalue;
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args.uniforms = &drawargs;
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args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth();
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args.stencilValues = PolyStencilBuffer::Instance()->Values();
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args.stencilMasks = PolyStencilBuffer::Instance()->Masks();
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args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values();
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args.colormaps = drawargs.colormaps;
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args.RGB256k = RGB256k.All;
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args.BaseColors = (const uint8_t *)GPalette.BaseColors;
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bool ccw = drawargs.ccw;
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const TriVertex *vinput = drawargs.vinput;
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int vcount = drawargs.vcount;
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bool ccw = drawargs.FaceCullCCW();
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const TriVertex *vinput = drawargs.Vertices();
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int vcount = drawargs.VertexCount();
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ShadedTriVertex vert[3];
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if (drawargs.mode == TriangleDrawMode::Normal)
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if (drawargs.DrawMode() == PolyDrawMode::Triangles)
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{
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for (int i = 0; i < vcount / 3; i++)
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{
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for (int j = 0; j < 3; j++)
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vert[j] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[j] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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}
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}
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else if (drawargs.mode == TriangleDrawMode::Fan)
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else if (drawargs.DrawMode() == PolyDrawMode::TriangleFan)
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{
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vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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for (int i = 2; i < vcount; i++)
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{
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vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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vert[1] = vert[2];
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}
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}
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else // TriangleDrawMode::Strip
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else // TriangleDrawMode::TriangleStrip
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{
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vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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for (int i = 2; i < vcount; i++)
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{
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vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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vert[0] = vert[1];
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vert[1] = vert[2];
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@ -448,7 +439,7 @@ DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, boo
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: args(args)
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{
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if (mirror)
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this->args.ccw = !this->args.ccw;
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this->args.SetFaceCullCCW(!this->args.FaceCullCCW());
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}
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void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
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@ -461,32 +452,3 @@ void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
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PolyTriangleDrawer::draw_arrays(args, &thread_data);
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}
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FString DrawPolyTrianglesCommand::DebugInfo()
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{
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FString blendmodestr;
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switch (args.blendmode)
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{
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default: blendmodestr = "Unknown"; break;
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case TriBlendMode::Copy: blendmodestr = "Copy"; break;
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case TriBlendMode::AlphaBlend: blendmodestr = "AlphaBlend"; break;
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case TriBlendMode::AddSolid: blendmodestr = "AddSolid"; break;
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case TriBlendMode::Add: blendmodestr = "Add"; break;
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case TriBlendMode::Sub: blendmodestr = "Sub"; break;
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case TriBlendMode::RevSub: blendmodestr = "RevSub"; break;
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case TriBlendMode::Stencil: blendmodestr = "Stencil"; break;
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case TriBlendMode::Shaded: blendmodestr = "Shaded"; break;
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case TriBlendMode::TranslateCopy: blendmodestr = "TranslateCopy"; break;
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case TriBlendMode::TranslateAlphaBlend: blendmodestr = "TranslateAlphaBlend"; break;
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case TriBlendMode::TranslateAdd: blendmodestr = "TranslateAdd"; break;
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case TriBlendMode::TranslateSub: blendmodestr = "TranslateSub"; break;
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case TriBlendMode::TranslateRevSub: blendmodestr = "TranslateRevSub"; break;
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case TriBlendMode::AddSrcColorOneMinusSrcColor: blendmodestr = "AddSrcColorOneMinusSrcColor"; break;
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}
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FString info;
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info.Format("DrawPolyTriangles: blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s",
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blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight,
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args.texturePixels ? "ptr" : "null", args.translation ? "ptr" : "null", args.colormaps ? "ptr" : "null");
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return info;
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}
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