- Simplify the PolyDrawArgs interface
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7b58eab332
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16 changed files with 371 additions and 541 deletions
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@ -68,51 +68,20 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
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vertices[i].varying[1] = (float)(1.0f - offsets[i].second);
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}
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// int color = (particle->color >> 24) & 0xff; // pal index, I think
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bool fullbrightSprite = particle->bright != 0;
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PolyCameraLight *cameraLight = PolyCameraLight::Instance();
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int lightlevel = fullbrightSprite ? 255 : sub->sector->lightlevel + actualextralight;
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PolyDrawArgs args;
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args.uniforms.globvis = (float)PolyRenderer::Instance()->Light.ParticleGlobVis(foggy);
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if (fullbrightSprite || cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
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{
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args.uniforms.light = 255;
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args.uniforms.flags = TriUniforms::fixed_light | TriUniforms::nearest_filter;
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}
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else
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{
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args.uniforms.light = sub->sector->lightlevel + actualextralight;
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args.uniforms.flags = TriUniforms::nearest_filter;
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}
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args.uniforms.subsectorDepth = subsectorDepth;
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uint32_t alpha = (uint32_t)clamp(particle->alpha * 255.0f + 0.5f, 0.0f, 255.0f);
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if (PolyRenderer::Instance()->RenderTarget->IsBgra())
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{
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args.uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
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}
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else
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{
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args.uniforms.color = ((uint32_t)particle->color) >> 24;
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args.uniforms.srcalpha = alpha;
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args.uniforms.destalpha = 255 - alpha;
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}
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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args.vcount = 4;
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args.mode = TriangleDrawMode::Fan;
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args.ccw = true;
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args.stenciltestvalue = stencilValue;
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args.stencilwritevalue = stencilValue;
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args.SetColormap(GetColorTable(sub->sector->Colormap));
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args.SetLight(GetColorTable(sub->sector->Colormap), lightlevel, PolyRenderer::Instance()->Light.ParticleGlobVis(foggy), fullbrightSprite);
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args.SetSubsectorDepth(subsectorDepth);
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args.SetSubsectorDepthTest(true);
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args.SetColor(particle->color | 0xff000000, particle->color >> 24);
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args.SetStyle(TriBlendMode::AlphaBlend, particle->alpha, 1.0 - particle->alpha);
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args.SetTransform(&worldToClip);
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args.SetFaceCullCCW(true);
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(false);
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args.SetWriteSubsectorDepth(false);
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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args.subsectorTest = true;
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args.writeStencil = false;
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args.writeSubsector = false;
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args.blendmode = TriBlendMode::AlphaBlend;
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PolyTriangleDrawer::draw(args);
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args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
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}
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