- Simplify the PolyDrawArgs interface
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16 changed files with 371 additions and 541 deletions
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@ -136,136 +136,80 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
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}
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bool fullbrightSprite = ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
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PolyCameraLight *cameraLight = PolyCameraLight::Instance();
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int lightlevel = fullbrightSprite ? 255 : thing->Sector->lightlevel + actualextralight;
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PolyDrawArgs args;
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args.uniforms.globvis = (float)PolyRenderer::Instance()->Light.SpriteGlobVis(foggy);
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args.uniforms.flags = TriUniforms::nearest_filter;
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if (fullbrightSprite || cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
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{
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args.uniforms.light = 255;
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args.uniforms.flags |= TriUniforms::fixed_light;
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}
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else
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{
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args.uniforms.light = thing->Sector->lightlevel + actualextralight;
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}
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args.uniforms.subsectorDepth = subsectorDepth;
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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args.vcount = 4;
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args.mode = TriangleDrawMode::Fan;
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args.ccw = true;
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args.stenciltestvalue = stencilValue;
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args.stencilwritevalue = stencilValue;
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args.SetLight(GetColorTable(sub->sector->Colormap, sub->sector->SpecialColors[sector_t::sprites], true), lightlevel, PolyRenderer::Instance()->Light.SpriteGlobVis(foggy), fullbrightSprite);
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args.SetSubsectorDepth(subsectorDepth);
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args.SetTransform(&worldToClip);
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args.SetFaceCullCCW(true);
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(true, stencilValue);
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args.SetTexture(tex, thing->Translation);
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args.SetColormap(GetColorTable(sub->sector->Colormap, sub->sector->SpecialColors[sector_t::sprites], true));
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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TriBlendMode blendmode;
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if (thing->RenderStyle == LegacyRenderStyles[STYLE_Normal] ||
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(r_drawfuzz == 0 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.uniforms.destalpha = 0;
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args.uniforms.srcalpha = 256;
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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args.SetStyle(args.Translation() ? TriBlendMode::TranslateAdd : TriBlendMode::Add, 1.0, 0.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add] && fullbrightSprite && thing->Alpha == 1.0 && args.translation == nullptr)
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add] && fullbrightSprite && thing->Alpha == 1.0 && !args.Translation())
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = 256;
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blendmode = TriBlendMode::AddSrcColorOneMinusSrcColor;
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args.SetStyle(TriBlendMode::AddSrcColorOneMinusSrcColor, 1.0, 1.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add])
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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args.SetStyle(args.Translation() ? TriBlendMode::TranslateAdd : TriBlendMode::Add, thing->Alpha, 1.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Subtract])
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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blendmode = args.translation ? TriBlendMode::TranslateRevSub : TriBlendMode::RevSub;
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args.SetStyle(args.Translation() ? TriBlendMode::TranslateRevSub : TriBlendMode::RevSub, thing->Alpha, 1.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_SoulTrans])
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{
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args.uniforms.destalpha = (uint32_t)(256 - transsouls * 256);
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args.uniforms.srcalpha = (uint32_t)(transsouls * 256);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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args.SetStyle(args.Translation() ? TriBlendMode::TranslateAdd : TriBlendMode::Add, transsouls, 1.0 - transsouls);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Fuzzy] ||
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(r_drawfuzz == 2 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{ // NYI - Fuzzy - for now, just a copy of "Shadow"
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args.uniforms.destalpha = 160;
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args.uniforms.srcalpha = 0;
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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args.SetStyle(args.Translation() ? TriBlendMode::TranslateAdd : TriBlendMode::Add, 0.0, 160 / 255.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shadow] ||
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(r_drawfuzz == 1 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.uniforms.destalpha = 160;
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args.uniforms.srcalpha = 0;
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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args.SetStyle(args.Translation() ? TriBlendMode::TranslateAdd : TriBlendMode::Add, 0.0, 160 / 255.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_TranslucentStencil])
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{
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args.uniforms.destalpha = (uint32_t)(256 - thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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blendmode = TriBlendMode::Stencil;
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args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
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args.SetStyle(TriBlendMode::Stencil, thing->Alpha, 1.0 - thing->Alpha);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddStencil])
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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blendmode = TriBlendMode::Stencil;
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args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
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args.SetStyle(TriBlendMode::Stencil, thing->Alpha, 1.0 - thing->Alpha);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shaded])
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{
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.destalpha = 256 - args.uniforms.srcalpha;
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args.uniforms.color = 0;
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blendmode = TriBlendMode::Shaded;
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args.SetColor(0, 0);
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args.SetStyle(TriBlendMode::Shaded, thing->Alpha, 1.0 - thing->Alpha);
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args.SetTexture(tex, thing->Translation, true);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddShaded])
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.color = 0;
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blendmode = TriBlendMode::Shaded;
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args.SetColor(0, 0);
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args.SetStyle(TriBlendMode::Shaded, thing->Alpha, 1.0 - thing->Alpha);
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args.SetTexture(tex, thing->Translation, true);
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}
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else
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{
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args.uniforms.destalpha = (uint32_t)(256 - thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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args.SetStyle(args.Translation() ? TriBlendMode::TranslateAdd : TriBlendMode::Add, thing->Alpha, 1.0 - thing->Alpha);
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}
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if (blendmode == TriBlendMode::Shaded)
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{
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args.SetTexture(tex, thing->Translation, true);
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}
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if (!PolyRenderer::Instance()->RenderTarget->IsBgra())
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{
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uint32_t r = (args.uniforms.color >> 16) & 0xff;
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uint32_t g = (args.uniforms.color >> 8) & 0xff;
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uint32_t b = args.uniforms.color & 0xff;
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args.uniforms.color = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
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if (blendmode == TriBlendMode::Sub) // Sub crashes in pal mode for some weird reason.
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blendmode = TriBlendMode::Add;
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}
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args.subsectorTest = true;
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args.writeSubsector = false;
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args.writeStencil = false;
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args.blendmode = blendmode;
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PolyTriangleDrawer::draw(args);
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args.SetSubsectorDepthTest(true);
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args.SetWriteSubsectorDepth(false);
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args.SetWriteStencil(false);
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args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
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}
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bool RenderPolySprite::IsThingCulled(AActor *thing)
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