- added second vertex coordinate attribute for model interpolation.
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parent
08054ddc34
commit
ffcb6cb70a
7 changed files with 28 additions and 13 deletions
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@ -66,11 +66,8 @@ void FRenderState::Reset()
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{
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mTextureEnabled = true;
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mBrightmapEnabled = mFogEnabled = mGlowEnabled = mLightEnabled = false;
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ffTextureEnabled = ffFogEnabled = false;
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mSpecialEffect = ffSpecialEffect = EFF_NONE;
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mFogColor.d = ffFogColor.d = -1;
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ffFogDensity = 0;
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mTextureMode = ffTextureMode = -1;
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mFogColor.d = -1;
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mTextureMode = -1;
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mDesaturation = 0;
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mSrcBlend = GL_SRC_ALPHA;
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mDstBlend = GL_ONE_MINUS_SRC_ALPHA;
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@ -85,6 +82,7 @@ void FRenderState::Reset()
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mVertexBuffer = mCurrentVertexBuffer = NULL;
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mColormapState = CM_DEFAULT;
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mLightParms[3] = -1.f;
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mSpecialEffect = EFF_NONE;
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}
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@ -144,6 +142,7 @@ bool FRenderState::ApplyShader()
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activeShader->muFogColor.Set(mFogColor);
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activeShader->muObjectColor.Set(mObjectColor);
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activeShader->muDynLightColor.Set(mDynColor);
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activeShader->muInterpolationFactor.Set(mInterpolationFactor);
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if (mGlowEnabled)
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{
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