Rachael Alexanderson
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f3b0c3ac5e
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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Christoph Oelckers
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d1abc3eb8c
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
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Christoph Oelckers
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634a646c2d
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take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
This is to take some renaming noise out of the upcoming refactoring.
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2024-11-24 17:59:16 +01:00 |
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Christoph Oelckers
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ba2800d698
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renamed GetFileFullName to GetFileName
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2024-11-24 17:59:15 +01:00 |
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Christoph Oelckers
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c94c63110e
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added a third batch of GetChars call to FStrings.
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2023-10-07 23:03:40 +02:00 |
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Christoph Oelckers
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ebb71cebf1
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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Christoph Oelckers
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4906d287cb
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
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Christoph Oelckers
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2524ea6b0e
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- moved linked textures from file system to texture manager.
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2023-08-22 21:49:54 +02:00 |
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Christoph Oelckers
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941c0850ba
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- Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
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2022-12-18 16:19:18 +01:00 |
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Christoph Oelckers
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6ba4295136
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- don't crash when destroying incomplete textures.
This can happen during TEXTURES parsing in case of an error.
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2022-10-20 17:12:43 +02:00 |
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Christoph Oelckers
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739b015a4d
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- reinstated code that has gotten lost.
Fixes texture trimming.
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2022-04-28 21:14:50 +02:00 |
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Christoph Oelckers
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77d74a11d1
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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Christoph Oelckers
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af7c2fb4e9
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- fixed the burn shader.
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2020-06-09 22:06:19 +02:00 |
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Christoph Oelckers
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9f6d244016
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
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Christoph Oelckers
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720853cff8
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- made some changes so that material definitions can properly check automatic layers when determining their material type.
Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
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2020-06-03 21:16:36 +02:00 |
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Christoph Oelckers
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4c11b01588
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- backend sync with Raze.
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2020-05-31 23:37:11 +02:00 |
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Christoph Oelckers
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b2b1ecc11f
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- Single image fonts do not use translations.
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2020-05-25 21:16:36 +02:00 |
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Christoph Oelckers
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29344006a0
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- fixed: texture upscaling was disabled by default.
It should only be disabled if the scale of a texture is greater than 2.
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2020-05-25 20:41:47 +02:00 |
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Christoph Oelckers
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cedc95c2a5
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- split out FGameTexture into its own files.
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2020-04-19 10:57:56 +02:00 |
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