Christoph Oelckers
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05d8856fe0
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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Christoph Oelckers
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83befa7686
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- moved the "??? lumps" messages out of the single resource file handlers into the calling function and did a bit of include cleanup.
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2020-04-11 14:00:18 +02:00 |
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Christoph Oelckers
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135f159927
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- pass lump filters as parameter when initializing the file system to reduce dependencies on high level state in the low level code.
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2020-04-11 14:00:17 +02:00 |
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Christoph Oelckers
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fb1a7679ec
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
Again the objective is easier sharing with Raze.
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2020-04-11 14:00:13 +02:00 |
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Christoph Oelckers
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1d0ece26b6
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- missed a warning.
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2020-01-12 08:26:07 +01:00 |
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Christoph Oelckers
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9e13d3c60d
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- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
Both now use the Unicode capable I_Find* interface instead of duplicating all its functionality in multiple platform dependent incarnations.
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2020-01-12 08:18:47 +01:00 |
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Christoph Oelckers
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b1953585fe
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- remove doomtypes.h include from files.h.
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2019-08-20 23:14:00 +02:00 |
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Christoph Oelckers
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db77ed79cd
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- moved the resourcefiles and textures folders into gamedata.
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2019-02-01 18:31:57 +01:00 |
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