Rachael Alexanderson
07f168a58b
- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
2018-02-24 16:04:20 -05:00
Rachael Alexanderson
a441cea350
- interpolate particles
2017-12-28 11:36:36 -05:00
Magnus Norddahl
7a1274ab76
- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
2017-09-07 00:34:09 +02:00
Magnus Norddahl
23aebaecc6
- Cleaned up some copyright statements
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- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl
293f62fcd2
- Striped wall (lightlist) support
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- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl
bf38fd57b0
- Replace subsector gbuffer in softpoly with a zbuffer
2017-08-12 15:16:31 +02:00
Magnus Norddahl
d15def7d41
- remove TriVertex::NumVaryings as this did not help on readability at all
2017-03-28 10:52:19 +02:00
Magnus Norddahl
e865ba60f5
- support particle styles in softpoly
2017-03-27 11:33:16 +02:00
Magnus Norddahl
a12f0862c9
- remove softpoly intersection math class
2017-03-26 17:12:20 +02:00
Magnus Norddahl
ffc90f16ab
- Simplify the PolyDrawArgs interface
2017-03-26 10:10:55 +02:00
Magnus Norddahl
7b58eab332
- fix softpoly light visibility bug
2017-03-26 05:28:27 +02:00
Magnus Norddahl
f178646e1a
- improve sector portals rendering in softpoly
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- fix a softpoly memory leak and change vertex list to be allocated using the frame allocator
2017-03-24 07:28:28 +01:00
Magnus Norddahl
d437b342db
- replaced the softpoly drawers with templated versions
2017-03-21 14:12:19 +01:00
Magnus Norddahl
11e5759913
- detached the poly renderer from the software renderer
2017-03-20 08:28:16 +01:00
Christoph Oelckers
9a24771a7d
- refactored FDynamicColormap out of sector_t.
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This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
Magnus Norddahl
00f6ed45a2
Make LightVisibility thread local
2017-03-12 20:40:00 +01:00
Magnus Norddahl
5fdbbc4f9e
Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
2017-03-12 18:54:39 +01:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
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- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
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- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Magnus Norddahl
892350ac2e
Add functions to CameraLight
2017-02-03 09:00:46 +01:00
Magnus Norddahl
93166fa150
Remove r_swtruecolor variable as it is redundant
2017-02-01 21:42:08 +01:00
Magnus Norddahl
e78e76a593
Move r_viewport variables into a class
2017-02-01 16:02:21 +01:00
Magnus Norddahl
ed05a2edd3
Create CameraLight class
2017-01-26 10:22:54 +01:00
Magnus Norddahl
4bbf1ba11c
Move visibility stuff into LightVisibility
2017-01-26 09:49:07 +01:00
Magnus Norddahl
e1506df8a6
Change globvis to be picked up from the r_light values in softpoly
2017-01-13 15:22:22 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
Magnus Norddahl
bf850bb788
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/swrenderer/scene/r_things.cpp
2017-01-07 17:44:15 +01:00
Magnus Norddahl
2659090e1c
Move renders into folders
2016-12-27 06:31:55 +01:00