Commit graph

435 commits

Author SHA1 Message Date
nashmuhandes
07f722b6f3 Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
Ricardo Luís Vaz Silva
a8b8de94d6 misc cleanup/fixes 2023-06-26 23:28:26 +02:00
Ricardo Luís Vaz Silva
abcc0421e4 Fix size miscalculation for surfaceSkinIDs 2023-06-26 23:28:26 +02:00
Ricardo Luís Vaz Silva
c6978c23ab Disable FName as a native parameter 2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
61d68eb2d6 Rewrite changed model rendering code, and change how model skins are handled 2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
b55ffdbfd3 major A_ChangeModel cleanup 2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
7dda6570ec remove memory leak in A_ChangeModel 2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
1589afb46e Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
Christoph Oelckers
a8bff8e559 - fixed a few warnings pointed out by GCC. 2023-04-21 00:41:21 +08:00
Christoph Oelckers
b8f5511ee4 - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
RaveYard
fe99da4104 Use simpler constructor for TArray in FBlockThingsIterator 2023-04-21 00:39:00 +08:00
Magnus Norddahl
4c3848cfb2 Cache the result of traces so that it only needs to be done for visible moving actors 2023-04-07 18:44:59 +02:00
Magnus Norddahl
fd2ae4865c Merge tracelights 2023-04-05 23:14:25 +02:00
Christoph Oelckers
cffe67dcee - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
Christoph Oelckers
47b76180d6 - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
RaveYard
c041b437e1 Use simpler constructor for TArray in FBlockThingsIterator 2023-03-19 16:11:07 +01:00
nashmuhandes
896102c179 Change more default settings
- Show item counter on automap
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Set autoaim slider to 0
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-03-19 04:35:27 +08:00
Magnus Norddahl
eac73d9eba Re-enable corona support 2023-03-16 23:49:33 +01:00
Rachael Alexanderson
4475240da8 - rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do 2023-02-15 11:51:48 -05:00
Rachael Alexanderson
ee18123f01 - check VISALWAYSFAIL against SF_IGNOREVISIBILITY 2023-02-15 10:47:31 -05:00
Rachael Alexanderson
45f67bdd50 - add +VISALWAYSFAIL flag 2023-02-14 23:14:35 -05:00
Rachael Alexanderson
8af2f5aaf6 - add +mnotvisible flag as per feature suggestion: https://forum.zdoom.org/viewtopic.php?t=77277 2023-02-13 13:32:44 -05:00
Marisa Heit
258f4b6786 Check all ACS functions for minimum number of arguments.
Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027)
2023-01-16 16:53:10 +01:00
Boondorl
dd7cb8649f Exported LinePortals
Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Ricardo Luís Vaz Silva
5e464d3e93 expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace 2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b Added flags to SetPlayerProperty.
Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
inkoalawetrust
6f4a29b5e5 Added APROP_WaterDepth. 2023-01-14 11:31:22 -05:00
Major Cooke
aed72f58f3 Converted A_Quake(Ex) intensity parameters from ints to doubles. 2023-01-14 11:30:00 -05:00
Rachael Alexanderson
cb3662dc24 - fix nullptr crash 2023-01-11 13:33:02 -05:00
Boondorl
769796800d Minor tweaks to no player clipping 2023-01-09 12:31:08 -05:00
Rachael Alexanderson
af0f84183a - fix a few errors in last commit 2023-01-09 12:02:41 -05:00
Rachael Alexanderson
5aba0c144c - optimize P_ShouldPassThroughPlayer checks - move down in the check list, move thing->player check out of the function 2023-01-09 11:53:24 -05:00
Rachael Alexanderson
9777cfd500 - change P_ShouldPassThroughPlayer to static inline to improve performance on repeated calls 2023-01-08 22:12:37 -05:00
nashmuhandes
2fa2533982 - enable DM support for sv_noplayerclip
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1 Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
0e5c6e37b1 Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
Boondorl
0d23816179 Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e Added WaterClimbSpeed Property to Players 2023-01-02 08:13:13 +01:00
CandiceJoy
269431575b Fixed implicit cast from bool to double. 2022-12-26 16:45:54 -05:00
CandiceJoy
7b9a36c8fd Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double. 2022-12-20 00:58:30 -05:00
Boondorl
0d4d5587b5 Added FOV Interpolation 2022-12-18 08:23:19 +01:00
Rachael Alexanderson
b08295e7e1 - fix spacing 2022-12-16 20:40:05 -05:00
CandiceJoy
0fdb740ac7
Added toggle control for weapon bob while flying 2022-12-16 17:12:03 -06:00
Ricardo Luís Vaz Silva
46d36cf5c7 add BobWeapon3D 2022-12-09 21:49:38 +01:00
Boondorl
9a1e666303 Exposed Box and PointOnLineSide 2022-12-08 20:33:11 +01:00
Mitchell Richters
6629944d39 - Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP.
* This will still test whether the game needs to lerp and will force `SPF_INTERPOLATE` if needed.
2022-12-04 15:11:17 +01:00
Mitchell Richters
cf1ac82da3 - Set up interpolated camera angle changes to occur at framerate when all conditions in P_NoInterpolation() are met. 2022-12-04 15:11:17 +01:00
Mitchell Richters
20bf9e89f5 - Split insane interpolation test if statement into a function, we'll need this elsewhere later on. 2022-12-04 15:11:17 +01:00
Mitchell Richters
9f9c1eb18a - Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.
* As view angles are an offset, there's no reason why these cannot lerp separately.
2022-12-04 15:11:17 +01:00
Ricardo Luís Vaz Silva
cd46f97dcc Structified A_SpawnParticle/Ex 2022-12-03 23:54:52 +01:00