Commit graph

11 commits

Author SHA1 Message Date
Shiny Metagross
08f520f1c6 IQM Support Implemented
More info to come
2022-10-19 22:48:57 +02:00
nashmuhandes
57112742fe Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
#	src/common/rendering/gl/gl_shader.cpp
#	src/common/rendering/hwrenderer/data/buffers.h
#	src/common/rendering/v_video.h
2022-01-16 01:57:38 +08:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
nashmuhandes
1b95f2515b Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
Magnus Norddahl
d853961a83 Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
nashmuhandes
2f8cff90b6 - Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
2021-09-24 16:56:15 +08:00
Emile Belanger
db59a4f9af Add buffer synchronisation for GLES when using mapped buffers. 2021-09-20 18:12:20 -04:00
Christoph Oelckers
b0382599f6 - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00
Christoph Oelckers
441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
Christoph Oelckers
c65fd80fd2 - added support code for indexed rendering from Raze. 2020-09-27 11:53:39 +02:00
Christoph Oelckers
b6cc31eb0d - moved around a few more files. 2020-04-25 22:17:41 +02:00
Renamed from src/rendering/hwrenderer/data/buffers.h (Browse further)