Ricardo Luís Vaz Silva
1a8dfd2dfa
ActorModelData cleanup in preparation for decoupled model animations
2023-11-20 22:08:33 -05:00
Rachael Alexanderson
e2a9208c56
- fix error in last commit, >> should be <<
2023-10-15 11:16:24 -04:00
Rachael Alexanderson
bac12948e5
- add forcecullbackfaces in modeldef
2023-10-14 14:37:40 -04:00
Ricardo Luís Vaz Silva
46d36cf5c7
add BobWeapon3D
2022-12-09 21:49:38 +01:00
eab675c0cb
Make model stretch fix opt-in with a flag.
2022-11-22 17:58:32 +01:00
Shiny Metagross
5670e6f54c
Some of the to-dos
...
- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
2022-10-19 22:48:57 +02:00
nashmuhandes
1785788bdc
- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
...
- Additionally, a 'cl_scaleweaponfov' CVar has been added to allow users to further fine-tune the weapon model scale with higher FOVs
2022-03-08 07:43:39 +01:00
nashmuhandes
1c3e0f1a75
Added 'NoPerPixelLighting' flag to models to force it to not use per-pixel lighting. Main use case is for voxels that have been converted to models.
2021-10-22 07:57:11 +02:00
Christoph Oelckers
3ee1aa76c3
- moved model code to 'common'.
2020-04-27 20:50:46 +02:00