Christoph Oelckers
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1346787e29
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- moved 2 more modules to 'common'.
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2020-04-26 21:38:34 +02:00 |
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Christoph Oelckers
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f8dcb09ff0
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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Christoph Oelckers
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02832297ff
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- moved most of the OpenGL backend to 'common'.
A few things are yet to do, because they still need some changes.
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2020-04-26 14:44:19 +02:00 |
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Christoph Oelckers
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cf41a0b1fb
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- moved hw_cvars to 'common'.
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2020-04-26 11:38:38 +02:00 |
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Christoph Oelckers
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0cb2a1b8e9
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- moved gl_load to common.
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2020-04-11 20:20:59 +02:00 |
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Christoph Oelckers
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05d8856fe0
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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Christoph Oelckers
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80c6d5b276
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- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
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2020-04-11 14:00:19 +02:00 |
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Christoph Oelckers
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6bccde3b51
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- renamed the file system related classes to actually use the term "FileSystem".
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2020-04-11 14:00:18 +02:00 |
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Magnus Norddahl
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b30ed99672
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- remove the old OpenGL postprocess custom shader implementation
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2019-04-08 01:31:22 +02:00 |
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Magnus Norddahl
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e5e9924c5e
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- remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2
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2019-03-13 00:52:25 +01:00 |
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Magnus Norddahl
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b313f91ab0
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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