RaveYard
137b144fe1
Round sampledist to power of 2
2023-09-04 12:59:44 +02:00
RaveYard
6a579396b5
Read ZDRay info thing
2023-09-04 12:59:44 +02:00
RaveYard
c5da1ecaec
Fix use of uninitialized variables boundsMin and boundsMax
2023-09-04 10:08:43 +02:00
Magnus Norddahl
ea02067b0a
Delay finding the light lists until after map has loaded
2023-09-03 06:28:41 +02:00
Magnus Norddahl
cdb9f3798c
Add lights to surfaces
2023-09-03 06:09:54 +02:00
Magnus Norddahl
44d830df31
Release the resources so the lightmapper can run again
2023-09-03 05:22:25 +02:00
Magnus Norddahl
c0c0271c7b
Perform the copy from the atlas resolve image to the lightmap texture on the GPU
2023-09-03 05:03:57 +02:00
RaveYard
c2ded2796f
Port BuildSmoothingGroups from ZDray
2023-09-02 21:23:06 +02:00
Magnus Norddahl
0835ae415b
Use the command buffers from VkCommandBufferManager
2023-09-02 15:14:01 +02:00
Magnus Norddahl
7c862dd861
Finish upload before using buffers
2023-09-02 14:50:57 +02:00
Magnus Norddahl
13819967f1
Merge LightmapSurface into DoomLevelMeshSurface
2023-09-02 13:50:28 +02:00
Magnus Norddahl
e297b78a25
Create DoomLevelMeshSurface
2023-09-02 13:24:04 +02:00
Magnus Norddahl
375e71dc0d
Namespace fixes
2023-09-02 13:09:57 +02:00
Magnus Norddahl
52a1c62b2c
Move SurfaceInfo and PortalInfo to vk_raytrace
...
Add VSMatrix * FVector4 operator
2023-09-02 12:54:07 +02:00
Magnus Norddahl
1e47db3cf3
Rename MeshSurfaces to MeshSurfaceIndexes for clarity
2023-09-02 12:34:00 +02:00
Magnus Norddahl
44c75fb9a7
Fix unmap asserts
2023-09-02 12:27:12 +02:00
Magnus Norddahl
706256b969
Fix misc typos
2023-09-02 12:03:32 +02:00
RaveYard
2b74f408aa
Use lightmapper output
2023-09-02 11:07:14 +02:00
RaveYard
689e764830
Fix copying of pixels from surface.texPixels to LMTextureData
2023-09-02 11:07:14 +02:00
RaveYard
6f00cacdcc
WIP Attempt to fix the temporary ZDRay tracecoder lightmap write
2023-09-02 11:07:14 +02:00
Magnus Norddahl
cff50b8087
Initialize lightmap texture in SetLevelMesh
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Create VkLightmap class on VulkanRenderDevice
2023-09-01 00:03:18 +02:00
RaveYard
23deb11399
Merge Surface into hwrenderer::Surface
2023-08-31 22:57:58 +02:00
RaveYard
18842eb30c
GenerateLightmap in DFrameBuffer
2023-08-31 22:57:57 +02:00
RaveYard
6fc7eaf2fa
First step towards refactoring
2023-08-31 22:57:57 +02:00
RaveYard
ef031c2073
WIP fake raytracer output
2023-08-31 22:57:57 +02:00
RaveYard
4e57deaf33
Buffer data now in Levelmesh
2023-08-31 22:57:57 +02:00
RaveYard
651903fe71
WIP VkLightmap integration
2023-08-31 22:57:56 +02:00
RaveYard
3426cbcd0f
Add bounds.cpp from ZDRay
2023-08-31 22:57:56 +02:00
Magnus Norddahl
1162a5017a
Adjust names of variables for better readability
2023-08-31 03:11:24 +02:00
Magnus Norddahl
3750173eae
Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically
2023-08-31 02:47:11 +02:00
nashmuhandes
4aa6ac5585
Merge remote-tracking branch 'remotes/origin/gzd_staging'
2023-08-31 08:37:25 +08:00
Magnus Norddahl
370bf24d2c
Fix crash when frame buffers are resized
2023-08-30 18:53:45 +02:00
RaveYard
97eaa46b69
Configurable sampling per custom texture in material shaders
2023-08-25 18:18:03 +02:00
nashmuhandes
9e0bf90be6
Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
2023-08-22 09:09:51 +08:00
nashmuhandes
9cadf983b0
Go back to the hex font for now
2023-08-22 07:49:34 +08:00
Christoph Oelckers
7fee89d1f5
- uncouple the file system from the engine's Printf function.
...
This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
Christoph Oelckers
9b790d23a8
- optimization of WideString and FileReader::Printf.
...
Both now omit the intermediate FString as the target buffer can be directly written to.
WideString was also moved to utf8.cpp/h to uncouple from zstring.
2023-08-17 18:45:33 +02:00
Cacodemon345
a4573b4ad1
Fix QOI image loading
2023-08-17 08:56:50 -04:00
Cacodemon345
14a3cf8fc2
CMakeLists upgrade to 3.16 and cleanup
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* Remove precompiled header hack
* Fixes for compilation on VS2022 Debug configurations
2023-08-14 19:30:50 +02:00
Christoph Oelckers
74b3d8e0a0
- optimized the QOI loader
...
* removed the intermediate pixel buffer
* instead of calling the file API for each single byte, load it into a buffer and use direct memory access. Using a file API like this can be magnitudes slower, depending on the underlying data.
* don't store the header in the image source object, it is never used again after validatipn.
2023-08-13 19:03:20 +02:00
Cacodemon345
c727e40e6c
Add support for QOI image formats
2023-08-13 06:04:15 -04:00
Cacodemon345
fe7beaaf17
Add support for HDR canvas textures
...
Vulkan only.
2023-08-12 06:46:05 -04:00
Christoph Oelckers
a675e4add8
- removed unused ReplaceString function.
2023-08-12 10:28:18 +02:00
Christoph Oelckers
16cefb7528
- some angle cleanup
...
* clean out the angle conversion helpers from basics.h.
* use degrees instead of radians in TMatrix3x3.
2023-08-12 10:10:27 +02:00
Christoph Oelckers
0c9b652583
- moved EStateUseFlags to a more fitting header and deleted unused RAD2BAM inlines
2023-08-12 09:38:41 +02:00
Christoph Oelckers
b5c1237f93
- removed NOVTABLE #define.
...
This was used on just two small base classes, the overall savings are zero.
2023-08-12 09:31:33 +02:00
Magnus Norddahl
823a086e3c
Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom
2023-08-09 22:43:46 +02:00
Christoph Oelckers
a46c0a52b6
- re-added the UTF-8 char formatter which is needed for ZScript.
2023-08-09 11:52:08 +02:00
Christoph Oelckers
fdad3186a6
- replaced zstrformat with stb_sprintf.
...
The main advantage here is that this allows to get rid of the gdtoa dependency, it is also preferable to have some code here that's being maintained.
Feature-wise both are mostly identical, stb also support MSFT integer size modifiers and hexadecimal floats.
2023-08-09 11:51:46 +02:00
Christoph Oelckers
d3fa699782
- updated stb_image.h.
2023-08-09 08:25:04 +02:00