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8 commits

Author SHA1 Message Date
Major Cooke
9dea7cbaf9 Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D. 2022-05-08 07:52:07 +02:00
Christoph Oelckers
c9d9982b68 - fixed: Decal things did not spawn their lower decals. 2021-09-17 00:48:12 +02:00
nashmuhandes
aeaa7f21c7 Add some new optional parameters to A_SprayDecal:
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- useBloodColor: when true, the sprayed decal will be shaded to match the calling actor's blood color.
- decalColor: when defined, the sprayed decal will be shaded to the specified color. Note that this will take precedence over useBloodColor. It is recommended to use only one parameter.

Note that due to how decals work in the engine, the "decalColor" parameter will only properly colorize the decal if the image is grayscale.
2021-05-22 10:20:52 -04:00
Mekboss
4807f4240b Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-07 09:35:48 +02:00
Mekboss
0e9ca3c850 Replace function variables to DVector3 2020-05-07 09:35:48 +02:00
Mekboss
ba43244764 Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart 2020-05-07 09:35:48 +02:00
nashmuhandes
8facd5f3f3 Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF. 2020-03-23 12:50:17 +01:00
Christoph Oelckers
9045615a7a - renamed g_shared folder to playsim. 2019-07-14 13:24:18 +02:00
Renamed from src/g_shared/a_sharedglobal.h (Browse further)