Commit graph

1,184 commits

Author SHA1 Message Date
Magnus Norddahl
154cb2e967 Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00
Magnus Norddahl
1fe5b8e26f Remove IRenderQueue 2023-05-07 01:02:54 +02:00
Magnus Norddahl
84c2980398 Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
Magnus Norddahl
f05fccb110 Fix offset bug when using more than 1024 lights in a scene 2023-05-06 06:14:15 +02:00
Magnus Norddahl
ca5fae50d6 Improve vid_fps stats 2023-05-06 04:52:56 +02:00
Magnus Norddahl
9203784ee0 Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
Magnus Norddahl
eba0bee9f6 Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
2023-05-06 00:34:42 +02:00
Magnus Norddahl
96ac7ba3f0 Don't use VkHardwareDataBuffer for internal backend buffers 2023-05-05 22:04:11 +02:00
Magnus Norddahl
1d8f406162 Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
Magnus Norddahl
d7a7953d10 Move bone buffer to backend 2023-04-30 04:49:06 +02:00
Magnus Norddahl
f2585a3b17 Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
Magnus Norddahl
aadb1c31b6 Manage viewpoint buffer internally in the backend 2023-04-30 02:32:04 +02:00
Magnus Norddahl
ae443c78d4 There is no reason to default to poor stuttery performance 2023-04-27 11:22:11 +02:00
Magnus Norddahl
87c3be94d5 Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
Magnus Norddahl
71a78f2baf Merge all sectors into one mesh 2023-04-26 01:09:06 +02:00
Magnus Norddahl
a5a0279fd2 Upload vertices to vertex buffers 2023-04-26 01:09:06 +02:00
Magnus Norddahl
26dcb77f5e Add support for drawing flats into the mesh cache 2023-04-26 01:09:05 +02:00
Magnus Norddahl
88595c7777 Only create a Mesh if anything was actually drawn 2023-04-26 01:09:05 +02:00
Magnus Norddahl
463315fec0 Fix misc state init issues 2023-04-26 01:09:05 +02:00
Magnus Norddahl
28ef69ca5a Add the most basic implementation of a Mesh drawer as technically possible :) 2023-04-26 01:09:05 +02:00
Magnus Norddahl
3fe8b6909b Add a basic renderstate->mesh builder class 2023-04-26 01:09:04 +02:00
Magnus Norddahl
2498b2d3bc Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating) 2023-04-26 00:38:00 +02:00
Magnus Norddahl
eef9b05f46 Remove mAlphaThreshold 2023-04-24 22:50:04 +02:00
Magnus Norddahl
02be512738 Remove mClipSplit 2023-04-24 22:45:19 +02:00
Magnus Norddahl
ac1a918989 Remove mLightParms 2023-04-24 22:41:07 +02:00
Magnus Norddahl
b7236f3031 Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-04-24 22:10:17 +02:00
Magnus Norddahl
e0c11c1e48 Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor 2023-04-24 00:14:04 +02:00
Magnus Norddahl
1730a2d5b2
Merge pull request #11 from nashmuhandes/gzd_master
Sync to GZDoom master branch
2023-04-23 03:26:26 +02:00
Magnus Norddahl
b1ebb8231f Change the options menu to follow a more logical modern layout
Remove the old simple menu as that only made things worse
2023-04-23 02:00:49 +02:00
Ricardo Luís Vaz Silva
575887b5c9 Fix value of X = Y when Y is an int constant 2023-04-21 00:44:29 +08:00
Christoph Oelckers
16eceadc7e - fixed handling for Turkish i's.
* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-21 00:44:28 +08:00
Mitchell Richters
534a7f8246 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-21 00:44:01 +08:00
Mitchell Richters
c10ab58f70 - Properly fix default mouse x sensitivity. 2023-04-21 00:43:13 +08:00
Christoph Oelckers
44437faa5d - fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
33052385e7 - backported RapidJSON fix from Raze. 2023-04-21 00:43:12 +08:00
Christoph Oelckers
f6affef791 - adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
7b26a144c2 - moved all service code to 'common'.
This needs to work on Raze as well!
2023-04-21 00:41:21 +08:00
Christoph Oelckers
18daf2c510 - update comment on SSBOs. 2023-04-21 00:41:21 +08:00
Christoph Oelckers
36591d2493 - fixed a few more leftover Clang warnings. 2023-04-21 00:41:20 +08:00
Christoph Oelckers
783ea20ec8 - updated RapidJson library.
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-04-21 00:41:20 +08:00
Christoph Oelckers
b8f5511ee4 - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
Ricardo Luís Vaz Silva
5d0a7392fa Fix possible memory corruption in TArray::Delete(index, count) 2023-04-21 00:39:00 +08:00
RaveYard
2c55266f6b Fix TArray allocating 0 bytes in constructor 2023-04-21 00:39:00 +08:00
Magnus Norddahl
5c9ff283a6 Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
Magnus Norddahl
6381280177 Remove virtual inheritance 2023-04-16 21:49:05 +02:00
Magnus Norddahl
6894eb013f Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-04-16 19:30:27 +02:00
Magnus Norddahl
1b221db996 Remove dead code 2023-04-16 17:34:52 +02:00
Magnus Norddahl
184e73ab28 Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
Magnus Norddahl
cd35a0ad76 More folder adjustments 2023-04-16 16:51:52 +02:00
Magnus Norddahl
295eb252ab Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00