Christoph Oelckers
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160633a4a2
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- migrate a large part of the sound code to FSoundIDs.
This has always been a wild mixture of IDs and ints.
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2022-11-24 23:52:52 +01:00 |
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RaveYard
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540f778047
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Quaternion structure and math ops
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2022-11-21 07:20:43 +01:00 |
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RaveYard
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31db5847cc
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Finish Vector4 implementation
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2022-11-12 09:04:38 +01:00 |
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Shiny Metagross
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a525233914
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Attempted to add Vector4 to ZScript
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2022-11-12 09:04:38 +01:00 |
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Christoph Oelckers
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e62fe65d00
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- silenced a few more float conversion warnings.
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2022-06-16 08:21:27 +02:00 |
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RaveYard
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f9bf6f9311
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Implement FVector ZScript for Actor Scale
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2022-06-12 17:57:44 +02:00 |
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Christoph Oelckers
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e60e6967c0
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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Christoph Oelckers
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1c517d19fa
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- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
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2022-01-02 11:39:17 +01:00 |
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Christoph Oelckers
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109069f718
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- removed the unused palette parameter from the V_GetColor family of functions.
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2021-08-14 09:57:23 +02:00 |
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makise-homura
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10c682acf6
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Change type of ops[] to deal with goto *p for EDG compilers
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2020-11-30 09:26:16 +02:00 |
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Chronos Ouroboros
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2e2ee33a98
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Fixed an incorrect abort message on out of bounds array access.
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2020-08-26 18:16:04 -03:00 |
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Christoph Oelckers
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75cd00a340
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- fixed some issues with setup parts for ZScript in the wrong place.
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
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2020-06-14 18:35:58 +02:00 |
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Christoph Oelckers
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9099bc8420
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
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Christoph Oelckers
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f8ac9a2662
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- moved DObject and core parts of the VM to 'common'.
# Conflicts:
# src/common/objects/dobject.h
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2020-04-11 20:20:51 +02:00 |
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