Christoph Oelckers
16eceadc7e
- fixed handling for Turkish i's.
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* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-21 00:44:28 +08:00
Christoph Oelckers
f6affef791
- adapted font system to properly handle Turkish.
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Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa
- Backend update from Raze.
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This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Christoph Oelckers
868220107b
- added fallback to the parenthesis glyphs for the braces.
2021-05-28 12:36:47 +02:00
Christoph Oelckers
f9ee465741
- backport of some enhancements for Cyrillic font support for Raze.
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Now the identical looking characters can be mapped to their Latin counterpart if they do not have their own glyphs.
2020-10-04 08:11:56 +02:00
Christoph Oelckers
db895b43b2
- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
2020-09-27 08:36:30 +02:00
Christoph Oelckers
6996d54a23
- moved more code to 'common'.
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This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00