Christoph Oelckers
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1717ff47b2
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add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
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2023-10-03 14:27:39 +02:00 |
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Christoph Oelckers
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ebb71cebf1
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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Christoph Oelckers
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a0d679b84b
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- FileData cleanup and uncoupling from FString.
Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
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2023-08-22 22:54:52 +02:00 |
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Christoph Oelckers
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f0bbc32bae
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- add m_swap.h to several files.
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2023-08-22 21:49:55 +02:00 |
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Christoph Oelckers
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77d74a11d1
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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Christoph Oelckers
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07a181090b
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
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Christoph Oelckers
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718949f74d
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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70ec20c137
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- optimization of texture scaling checks.
The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
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2020-04-19 10:57:51 +02:00 |
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Christoph Oelckers
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7bdef7fe9a
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- cleaned the texture manager's method interface from FTexture references.
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2020-04-19 10:57:49 +02:00 |
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Christoph Oelckers
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580e463498
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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Christoph Oelckers
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5bde737be9
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- split buildtexture.cpp in two.
The texture itself is 'common', but the setup is not.
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2020-04-11 20:20:38 +02:00 |
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