Commit graph

147 commits

Author SHA1 Message Date
Christoph Oelckers
b8f5511ee4 - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
Magnus Norddahl
295eb252ab Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
Magnus Norddahl
151b60c436 Remove OpenGL and OpenGL ES backends 2023-03-16 22:09:19 +01:00
Magnus Norddahl
38a1a8d5cb Rename the project 2023-03-16 21:12:29 +01:00
Rachael Alexanderson
e29011ecde - (win32) increase compatibility with indirect renders/inputs - instruct the operating system that the cursor is actually hidden - for some API's this actually gives a hint that the cursor is grabbed, which allows for relative mouse movement. In particular, Parallels and Microsft RDP need this. 2023-02-07 13:47:39 -05:00
CandiceJoy
4d9e60574d Added scroll bar for wad picker to Linux.
Min height is set to 150 for GTK3, or none for GTK2.

Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-29 04:14:20 -05:00
Rachael Alexanderson
20eb821acb - indicate in the startup window title when GZDoom is compiled for ARM64 Windows 2023-01-17 02:36:21 -05:00
Sally Coolatta
45796505de Fix two different portable names
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Rachael Alexanderson
adfef56fd8 - fix OpenGL ES selection on the windows startup dialog 2022-12-21 11:04:41 -05:00
Magnus Norddahl
449501c75b Fix compile error on macOS 2022-12-05 07:49:43 +01:00
Magnus Norddahl
4c85f461b1 Avoid calling vulkan functions before the instance has been created 2022-12-05 07:49:43 +01:00
Magnus Norddahl
0a80ad3b83 Add missing forward declarations 2022-12-05 07:49:43 +01:00
Magnus Norddahl
cc96742d18 Add missing include statement 2022-12-05 07:49:43 +01:00
Magnus Norddahl
03ab65ab1e Fix linux compile errors from the zvulkan switch 2022-12-05 07:49:43 +01:00
Magnus Norddahl
6a005e3a2a Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
Magnus Norddahl
7ae07d614e Add all the functionality from the win32 startup window to the GTK version 2022-12-05 07:48:21 +01:00
Rachael Alexanderson
f7f67114ed - move posix I_GetGogPaths() stub to program-specific code for use later 2022-11-24 17:40:26 -05:00
Christoph Oelckers
54f1cabed9 - backend update from Raze.
Progdir stuff for POSIX.
2022-11-13 07:44:36 +01:00
Christoph Oelckers
5ea57a6c64 - when converting to a portable install, flag the current session accordingly. 2022-11-06 10:59:33 +01:00
Christoph Oelckers
4e72281fc6 - Better messages on migration requester. 2022-11-05 13:31:22 +01:00
Christoph Oelckers
33afe45dda - changed Windows config and game data storage to prefer known folders over the program directory.
This matches modern software design standards, if a portable install is desired a config named "gzdoom_portable.ini" needs to be created in the program directory.
This may be an empty file for a first launch.
2022-11-05 13:28:31 +01:00
alexey.lysiuk
da33b0f9c3 - removed obsolete defaults from Cocoa backend
This legacy code from the time of exclusive fullscreen mode began to crash after changes in console variables handling
2022-10-24 09:57:36 +03:00
Christoph Oelckers
671b8696bb - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
Christoph Oelckers
453688ccc6 - reworked CVARs to not use a linked list and to be initialized manually.
This solves two problems:

* The linked list is too slow, a map is better. A map cannot be used with statically allocated CVARs because order of initialization is undefined.
* The current CVAR system is an unordered mishmash of static variables and dynamically allocated ones and the means of identification are unsafe. With this everything is allocated on the heap so it can all be handled the same by the cleanup code.
2022-10-21 18:56:43 +02:00
Kevin Caccamo
83373d117d Fix compilation on POSIX (Linux/macOS) systems 2022-10-02 22:04:40 +02:00
Christoph Oelckers
2c29a93f1f - fixed compile. 2022-10-02 20:45:00 +02:00
Christoph Oelckers
9076145319 - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
Christoph Oelckers
65f6e788eb - moved gitinfo.h into the backend 2022-10-02 14:20:15 +02:00
Christoph Oelckers
307ff4e163 - pass filename to I_WriteIniFailed as parameter.
This accessed game data from the backend.
2022-10-02 14:08:07 +02:00
Christoph Oelckers
01f8131969 - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
Rachael Alexanderson
0eae1b9be2 - change the Linux/BSD version of system call to std::system 2022-08-18 00:42:27 -04:00
Christoph Oelckers
03c725c0da - use NSFileManager on macOS to handle the current directory. 2022-08-17 23:43:56 +02:00
Christoph Oelckers
532a493752 - get_current_dir_name apparently does not exist on macOS 2022-08-17 22:57:30 +02:00
Christoph Oelckers
7f3c09c918 - use get_current_dir_name for I_GetCWD on POSIX. 2022-08-17 22:51:39 +02:00
Rachael Alexanderson
e261132db0 - use char* get_current_dir_name() in Mac/Linux to save the cwd in the shell open function 2022-08-17 16:32:09 -04:00
Christoph Oelckers
8d3c1adf05 - do not use POSIX directory functions in common code.
For Windows these need to redirect to Unicode system functions to properly handle paths not representable in 8 bit encodings.
2022-08-17 10:02:25 +02:00
Christoph Oelckers
c5f4967871 - cleanup of Windows's I_OpenShell* functions
* do not use deprecated library features (wstring_convert was deorecated in C++17) - instead use the existing WideString utility.
* do proper calculation of the current directory's path length.
* remove the mostly redundant I_OpenShellFile function and instead use ExtractFilePath to get the config's path.
2022-08-17 00:31:22 +02:00
Rachael Alexanderson
64824430fa - make shell folder functions unicode aware 2022-08-16 22:10:09 -04:00
Rachael Alexanderson
ee132372d8 - patch for this note: 03d76027cf (commitcomment-81265953) 2022-08-15 21:35:36 -04:00
Rachael Alexanderson
a9cadd345d - change the way posix folders are opened - fixes issue #1707 2022-08-14 18:38:20 -04:00
Rachael Alexanderson
03d76027cf - fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths 2022-08-14 15:03:20 -04:00
Rachael Alexanderson
dd07f6513f - encapsulate folder/file names in quotes on Windows too 2022-08-14 10:38:15 -04:00
Rachael Alexanderson
259a8e0f74 - fixed: encapsulate folders for shell commands in quotes for Linux/Mac 2022-08-12 23:20:30 -04:00
Rachael Alexanderson
04a6fa321b - use FString instead of std::string in the Windows shell functions 2022-08-10 18:13:49 -04:00
Rachael Alexanderson
82d0376520 - add openscreenshots opensaves and openconfig console commands on Windows and Linux and Mac 2022-08-10 13:00:33 -04:00
Christoph Oelckers
aae85a1b91 - backported KDE detection from Raze. 2022-07-28 10:52:26 +02:00
Christoph Oelckers
93e934c8d0 - removed the Softpoly backend.
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Christoph Oelckers
d2454d4b3b - DirectInput cleanup
Removing ancient code that's only useful on pre-XP OSs.
2022-07-20 14:41:06 +02:00
Christoph Oelckers
e4485b01f8 - removed redundant extern declarations from platform code. 2022-07-16 15:12:06 +02:00
nashmuhandes
c6ae73d6d2 - Expose ConsoleState to scripts
- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00