alexey.lysiuk
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18f2cf0fdc
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- exposed menu blur amount to engine interface
https://forum.zdoom.org/viewtopic.php?t=69056
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2020-06-20 12:06:49 +03:00 |
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Christoph Oelckers
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90befff479
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- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
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2020-06-13 22:43:35 +02:00 |
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Christoph Oelckers
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6cf91d3941
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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Christoph Oelckers
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ddef3f7b98
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
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Christoph Oelckers
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2196b4fb04
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- moved the frame rate drawer out of DFrameBuffer.
Too much of this is not shareable and all it consists of are drawing operations on the 2D drawer.
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2020-04-27 23:53:26 +02:00 |
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Christoph Oelckers
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b9e3c9681b
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- moved a few files from 'rendering' to 'common'.
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2020-04-25 21:52:21 +02:00 |
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Christoph Oelckers
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72533e2f8a
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- redirect ST_Sound to a callback because the sound code is game specific
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2020-04-23 22:33:43 +02:00 |
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Christoph Oelckers
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f8e23500c7
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
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Christoph Oelckers
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612bf20809
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- moved game state connections of the startup screen out of the backend code.
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2020-04-23 00:02:34 +02:00 |
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Christoph Oelckers
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4da2351671
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- fixed compile errors in POSIX platform code.
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2020-04-22 20:42:13 +02:00 |
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Christoph Oelckers
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12e69adec3
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- system backend cleanup.
This is mainly for running CI on Linux and macOS. Windws is already working.
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2020-04-22 19:57:14 +02:00 |
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Christoph Oelckers
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56f2b2ac56
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
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