Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
ef8e7a4944 - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
Christoph Oelckers
718949f74d - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
Christoph Oelckers
61380fc505 - moved the offsets to FGameTexture.
# Conflicts:
#	src/common/textures/textures.h
2020-04-19 10:57:53 +02:00
Christoph Oelckers
e92be97f33 - let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer. 2020-04-13 14:23:57 +02:00
Christoph Oelckers
1e40b745d5 - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
Christoph Oelckers
2dcf63c57d - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
Christoph Oelckers
d586ffa79c - const-ified the palette pointers in the texture creation code.
- fixed includes.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
580e463498 - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
Renamed from src/gamedata/textures/imagetexture.cpp (Browse further)