Christoph Oelckers
1aa3a5ea16
- platform independent classes for start screen rendering.
...
These use the internal 2D drawer. Not hooked up yet.
2022-06-01 08:36:59 +02:00
Christoph Oelckers
3b3a3a31e8
- Win32 i_main.cpp cleanup
...
Moved SetWndowTitle into the menu class
Removed the dead Windows session code
Removed the unused modules for Win32 core DLLs.
removed dynamic function calls for post-XP features
2022-06-01 08:36:59 +02:00
Magnus Norddahl
6670bc09b9
Create a MainWindow class that manages the main win32 window of the application
2022-06-01 08:36:59 +02:00
Christoph Oelckers
2c69afa118
- fixed SDL version check
2022-05-31 11:00:10 +02:00
RicardoLuis0
d6516f5c3b
Relative Includes for ZScript
2022-05-31 09:09:42 +02:00
Rachael Alexanderson
f1ad0961be
- remove m_filter and simplify related code
2022-05-29 17:58:06 +02:00
Christoph Oelckers
b218b8de6a
- removed the unused SCREENPITCH #define
2022-05-23 15:52:30 +02:00
Christoph Oelckers
3ad6793ba3
- fixed yet another index issue in the shader code.
2022-05-18 20:14:43 +02:00
Christoph Oelckers
1d9da40f5b
- fixed user shader compilation in OpenGL
2022-05-15 11:37:46 +02:00
Christoph Oelckers
648dc87101
- fixed two index out of range issues in Vulkan's shader compiler code.
2022-05-15 09:12:30 +02:00
Christoph Oelckers
c95b1b0149
- fixed shader selection logic in OpenGL.
2022-05-14 12:08:31 +02:00
Christoph Oelckers
c23abd1930
- silenced some warnings.
2022-05-14 11:55:56 +02:00
Christoph Oelckers
2be13e1b9f
- changed shader loader to load only one shader at a time
...
This is merely preparation - the actual loading is still in one uninterrupted piece.
2022-05-13 08:22:22 +02:00
Magnus Norddahl
1452dd06a7
Fix that vk_debug doesn't output anything for newer versions of the vulkan sdk
2022-05-13 08:18:17 +02:00
Christoph Oelckers
beeb5f00aa
- added JPEG YCCK decoding.
...
Just for completeness - the formula was pieced together from stb_image's handling.
2022-05-12 12:14:14 +02:00
Rachael Alexanderson
c9e01353b0
- define ARM64's endianness in rapidjson
2022-05-10 16:43:57 -04:00
Christoph Oelckers
3fb292ac71
Revert "- added a bit of hackery so that compatmode CVAR can be set up on startup"
...
This reverts commit c4408d8536 .
This does not work. It always overwrites the saved compatibility settings with the current compatmode.
2022-05-06 08:31:16 +02:00
temx
0dfa632d29
Fix off-by-one in Vulkan multisample sample count selection
2022-05-04 18:19:29 +02:00
Christoph Oelckers
c86d9f60d0
- added handlers to load Strife’s startup screen images as textures
2022-05-03 00:04:28 +02:00
Christoph Oelckers
73abb2dfac
- added image source handlers for Hexen’s special startup image types
2022-05-02 00:28:56 +02:00
Christoph Oelckers
265122bb97
- removed all remaining code for handling 4 bpp startup screens.
2022-05-01 15:04:58 +02:00
Christoph Oelckers
3f2374c0f9
- use 8 bit for Hexen start up as well.
2022-05-01 14:59:12 +02:00
Christoph Oelckers
82fe5b8150
- use 8 bit bitmaps for Heretic's startup screen.
2022-05-01 14:46:09 +02:00
Christoph Oelckers
010f41a3aa
- load the hex font as early as possible.
2022-05-01 14:12:21 +02:00
Christoph Oelckers
7832ada2fc
- use the hex font for the Heretic/Endoom text screens.
2022-05-01 13:41:03 +02:00
Christoph Oelckers
0a208597c6
- fixed return type of MSTimeF script function.
2022-04-30 12:13:20 +02:00
Christoph Oelckers
72be9bcc27
- pass ´hashfile´ to filesystem as parameter
...
Avoid global variables, also check args as late as possible.
2022-04-29 02:20:35 +02:00
Christoph Oelckers
65a37856ec
-fix TArray::Append with rvalue parameter
...
This must clear the source array to obey move rules.
2022-04-29 02:10:43 +02:00
Christoph Oelckers
2bc787b1cc
- only check „allowduplicates“ for the final file system init
...
The other calls to InitMultipleFiles should not use it.
Also fix the check to not skip some entries.
2022-04-29 01:36:06 +02:00
Christoph Oelckers
bd885977e8
- added MSTimef script function
...
This also deprecates MSTime due to value range / overflow issues.
2022-04-29 00:47:06 +02:00
Christoph Oelckers
739b015a4d
- reinstated code that has gotten lost.
...
Fixes texture trimming.
2022-04-28 21:14:50 +02:00
Christoph Oelckers
0de3ff81e1
- add wipe transition support to the screenjob runner.
2022-04-26 20:50:37 +02:00
Christoph Oelckers
4e72ea1cfa
- Backend update from Raze
2022-04-26 20:50:36 +02:00
Christoph Oelckers
feb65bcb99
- moved wipe code into the backend
2022-04-26 20:50:36 +02:00
Christoph Oelckers
ccdf5fb23c
- moved the wipe loop out of d_main.cpp into f_wipe.cpp
...
As preparation fior fully moving it into the backend
2022-04-26 20:50:36 +02:00
Christoph Oelckers
336c45aaa4
- SCreenjob fixes
...
Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
7ed8d3b3e2
- screenjob. fixes from Raze
2022-04-26 20:50:35 +02:00
Christoph Oelckers
390bf58698
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
d994369fd0
- timer code fixes.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
9898ee542c
- route all accesses to gameaction from the backend through the sysCallbacks.
...
gameactions are frontend specific so this needs to be decoupled.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
e5baef837a
- text screen helper stuff for cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
df0412d634
- a few things may not be static anymore.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
5aaabbeb01
- did some project file cleanup.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
69a7715a02
- added all the prerequisites for the cutscene system from Raze:
...
* libvpx library
* libsmackerdec
* playmve
* MoviePlayer class.
* ScreenJob engine core.
2022-04-26 20:50:34 +02:00
Kevin Caccamo
ecc0afd2f2
Fix usage of -1 as OBJ model FrameIndex
...
So that what is said on the ZDoom Wiki (see https://zdoom.org/wiki/MODELDEF#Notes ) holds true for OBJ models.
2022-04-24 19:40:08 +02:00
Christoph Oelckers
4aa04f11ce
- zip64 handling
2022-04-22 11:10:25 +02:00
Rachael Alexanderson
0fa830ddd7
Revert "- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging."
...
This reverts commit 2420371c46 .
2022-04-21 02:49:39 -04:00
Rachael Alexanderson
991b4725dd
Revert "- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow"
...
This reverts commit ab27d1dd33 .
2022-04-21 02:48:07 -04:00
Christoph Oelckers
2f90f49931
- validate the index argument for GetSavegame and abort if out of range.
2022-04-16 22:27:59 +02:00
Christoph Oelckers
c8296f0d7c
- cast arguments for fastcos/sinbam
...
Use xs_Float to ensure proper wraparound which is important here.
2022-04-15 22:31:12 +02:00