drfrag
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d9db8984af
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- Fixed crash calling ChangeSky() with an invalid texture.
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2021-05-29 15:07:45 -04:00 |
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Christoph Oelckers
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6cf91d3941
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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Christoph Oelckers
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4b8fb7d48b
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- moved around some sky rendering code so that the game independent parts are grouped together.
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2020-04-29 00:14:42 +02:00 |
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Christoph Oelckers
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c563f4993f
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- took the sky cap color getter out of the texture system.
# Conflicts:
# src/common/textures/textures.h
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2020-04-19 10:57:52 +02:00 |
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Christoph Oelckers
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5352682697
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- moved the front layer hack for Hexen's skies to the texture manager.
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2020-04-19 10:57:50 +02:00 |
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Christoph Oelckers
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b9b6a354c7
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
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Christoph Oelckers
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f8e9cb8fbc
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
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drfrag
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bd90a768f5
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- Fixed stretching for 256 and 240 pixels tall skies in software.
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2019-11-02 22:57:31 +01:00 |
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drfrag
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525d678219
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- Fixed capped tall skies not working (Heretic and Hexen).
- Fixed sky stretching for the new freelook limit.
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2019-10-09 15:08:39 -04:00 |
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Christoph Oelckers
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7346288bf5
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
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