Christoph Oelckers
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24a52d65a5
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
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Magnus Norddahl
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05f0730c9d
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- convert PPStep to PPRenderState
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2019-03-15 23:24:31 +01:00 |
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Magnus Norddahl
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cce96ca87a
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- implement shadow maps
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2019-03-15 07:54:34 +01:00 |
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Magnus Norddahl
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e5e9924c5e
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- remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2
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2019-03-13 00:52:25 +01:00 |
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Christopher Bruns
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8becc0e78d
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Enable menu blur in stereo 3d.
Use more blitting to avoid confusing framebuffer state management in stereo 3D.
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2019-02-27 09:51:02 +01:00 |
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Christoph Oelckers
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e41c898817
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Merge branch 'master' into new_level_refactor
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2019-02-04 13:11:01 +01:00 |
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Christoph Oelckers
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e3eaa5964d
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- removed v_video.h include from portals.h
This has no business in a play related file which also made no use of it.
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2019-02-01 00:30:21 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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