Commit graph

1,039 commits

Author SHA1 Message Date
Magnus Norddahl
2178de0c6c - Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
2023-09-16 05:12:31 +02:00
RaveYard
b588d0ef22 Fix missing 'needsUpdate' check before pushing surface to the list 2023-09-16 02:57:23 +02:00
Magnus Norddahl
d9b066ad37 Move the visible surface list to HWDrawInfo 2023-09-15 20:45:03 +02:00
Magnus Norddahl
651b2ef9e3 Change lightmapper to only use one image 2023-09-15 18:07:37 +02:00
RaveYard
5a55033ef7 Use UVs from the lightmap 2023-09-15 10:43:56 +02:00
RaveYard
6606860550 Refactor CCMDs in doom_levelmesh.cpp 2023-09-14 19:14:35 +02:00
RaveYard
bbcc0c1e88 Add stat lightmap and surfaceinfo ccmd 2023-09-14 19:14:35 +02:00
RaveYard
59c93e6e4f Workaround to make 3d floor side surfaces detectable 2023-09-14 15:15:57 +02:00
RaveYard
0e8b7175e5 Fix 3d floor surfaces accidentaly marked as sky 2023-09-14 15:14:59 +02:00
RaveYard
06d137e4da Skip portal and sky surfaces 2023-09-14 15:14:59 +02:00
RaveYard
7cd33cc060 Optimize which surfaces are passed to lightmapper 2023-09-14 15:14:59 +02:00
RaveYard
c05376c273 Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating 2023-09-13 21:58:11 +02:00
RaveYard
c6b92e1c1b Initial implementation for lightmap lump loading 2023-09-13 21:58:11 +02:00
RaveYard
ac74d63199 Fix spotlight rotation 2023-09-12 17:26:08 +02:00
RaveYard
adfc7082f5 Remove hacks associated with SetLevelMesh 2023-09-11 14:44:17 +02:00
RaveYard
4f6fce5bbc Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing 2023-09-11 12:50:17 +02:00
Magnus Norddahl
79302a7a58 Fix warnings 2023-09-11 01:31:51 +02:00
RaveYard
67c5201b06 Fix sample distance power of two rounding 2023-09-11 00:44:15 +02:00
RaveYard
5912a2c30b Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
RaveYard
9ef93da6de Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
RaveYard
6f44e2b5d4 Change surfaceIndices to surfaces 2023-09-10 23:42:00 +02:00
RaveYard
f19e2e712d Fix floors not being updated 2023-09-10 23:42:00 +02:00
RaveYard
d96d1aeffc Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering 2023-09-10 23:42:00 +02:00
RaveYard
139ce34535 WIP refactoring of surface gathering 2023-09-10 23:42:00 +02:00
RaveYard
9b091e73ff Fix 3D floors not being marked as seen 2023-09-10 23:42:00 +02:00
RaveYard
0f6ea51769 Minor refactor and fix 3d floors not being detected for lightmap updates 2023-09-10 23:42:00 +02:00
RaveYard
19e9ac1db3 Add cvar lm_scale for multiplying resolution of the lightmap 2023-09-10 23:42:00 +02:00
RaveYard
1466eeefc0 Fix off by one 2023-09-10 23:42:00 +02:00
RaveYard
fd4b3a8e73 Update lightmapper and add limiter to updates 2023-09-10 23:42:00 +02:00
RaveYard
6ccb92ef60 Fix surface index passed to glsl 2023-09-10 23:42:00 +02:00
RaveYard
3386b6ad1a Add walls to the lightmap 2023-09-10 23:42:00 +02:00
RaveYard
b163901862 WIP partial lightmapping 2023-09-10 23:42:00 +02:00
RaveYard
6078e339fc Fix normals in wall surfaces that are squished into triangles 2023-09-07 10:27:42 +02:00
RaveYard
d212147a3c Fix hw_vertexbuilder lightmap nullptr error 2023-09-07 10:27:42 +02:00
RaveYard
759320b189 CPU tracelight portal fix 2023-09-06 19:04:26 +02:00
RaveYard
c05ef67679 Add ZDRay light intensity support 2023-09-06 19:04:26 +02:00
RaveYard
f360457899 Add ZDRay light intensity support 2023-09-06 15:15:58 +02:00
Magnus Norddahl
6ea7a2ee08 Muted some warnings 2023-09-05 17:59:09 +02:00
Magnus Norddahl
10a5e4d466 Add missing file and only include static lights in the lightmaps 2023-09-05 17:47:55 +02:00
RaveYard
2528048850 Line portal support 2023-09-05 17:43:38 +02:00
RaveYard
036debfac6 Sector portals sunlight only 2023-09-05 17:43:38 +02:00
RaveYard
137b144fe1 Round sampledist to power of 2 2023-09-04 12:59:44 +02:00
RaveYard
6a579396b5 Read ZDRay info thing 2023-09-04 12:59:44 +02:00
RaveYard
8329fe9e3c Read lm_sampledist properties from map geometry 2023-09-04 12:59:44 +02:00
RaveYard
04eac16222 Fix the lightmapper ceiling/floor plane calculations 2023-09-04 10:48:39 +02:00
RaveYard
fa3045b631 Enhance dumplevelmesh 2023-09-04 10:07:50 +02:00
Magnus Norddahl
ea02067b0a Delay finding the light lists until after map has loaded 2023-09-03 06:28:41 +02:00
Magnus Norddahl
cdb9f3798c Add lights to surfaces 2023-09-03 06:09:54 +02:00
Magnus Norddahl
00c8a36562 Remove some unused code 2023-09-03 05:24:23 +02:00
RaveYard
c2ded2796f Port BuildSmoothingGroups from ZDray 2023-09-02 21:23:06 +02:00