Cacodemon345
|
7c90ea6b84
|
- Convert the entire image backend infrastructure to be animation-friendly
|
2023-08-23 18:18:45 +02:00 |
|
Christoph Oelckers
|
1c517d19fa
|
- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
|
2022-01-02 11:39:17 +01:00 |
|
Christoph Oelckers
|
77d74a11d1
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
Christoph Oelckers
|
65c52b9825
|
- Backend update.
|
2020-10-16 23:25:18 +02:00 |
|
Christoph Oelckers
|
ef8e7a4944
|
- reworked the multipatch texture builder to reuse the FImageTexture objects.
|
2020-04-19 10:57:55 +02:00 |
|
Christoph Oelckers
|
718949f74d
|
- moved the texture name to FGameTexture.
|
2020-04-19 10:57:53 +02:00 |
|
Christoph Oelckers
|
61380fc505
|
- moved the offsets to FGameTexture.
# Conflicts:
# src/common/textures/textures.h
|
2020-04-19 10:57:53 +02:00 |
|
Christoph Oelckers
|
e92be97f33
|
- let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer.
|
2020-04-13 14:23:57 +02:00 |
|
Christoph Oelckers
|
1e40b745d5
|
- added some things from Raze to allow using the same code in both projects.
|
2020-04-11 20:20:59 +02:00 |
|
Christoph Oelckers
|
2dcf63c57d
|
- backport some fixes from Raze - mostly redundant includes.
|
2020-04-11 20:20:39 +02:00 |
|
Christoph Oelckers
|
d586ffa79c
|
- const-ified the palette pointers in the texture creation code.
- fixed includes.
|
2020-04-11 20:20:39 +02:00 |
|
Christoph Oelckers
|
580e463498
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
|