Magnus Norddahl
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240d68d7ae
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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1fd14f1140
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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Magnus Norddahl
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84c2980398
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-05-07 00:49:54 +02:00 |
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Magnus Norddahl
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6381280177
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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Magnus Norddahl
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6894eb013f
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Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
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2023-04-16 19:30:27 +02:00 |
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nashmuhandes
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57112742fe
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
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2022-01-16 01:57:38 +08:00 |
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Christoph Oelckers
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e60e6967c0
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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nashmuhandes
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2f8cff90b6
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- Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
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2021-09-24 16:56:15 +08:00 |
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Christoph Oelckers
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441cd0796f
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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Christoph Oelckers
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ba146ed5e5
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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Christoph Oelckers
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69d724ae73
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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