Magnus Norddahl
e0ea5e3b55
Add light probe support for sprites
2021-09-25 18:53:18 +02:00
Christoph Oelckers
3ee1aa76c3
- moved model code to 'common'.
2020-04-27 20:50:46 +02:00
Christoph Oelckers
fde9172ea3
- moved shadowmap to 'common'.
2020-04-26 20:28:43 +02:00
Christoph Oelckers
0a3e9a49f8
- changed the light parameter of ShadowTest to a position vector.
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This was one of two places where game state leaked into the shadowmap implementation.
2020-04-26 14:53:26 +02:00
Christoph Oelckers
69d724ae73
- moved lightbuffers and flatvertices to 'common'.
2020-04-26 12:41:13 +02:00
Christoph Oelckers
59360f2d77
- started cleanup of dependencies of the framebuffer class.
...
* made the portal state global, outside the framebuffer, because it is pure logic state without dependencies on the backend.
* took the setup functions out of FDynLightData - there is no need to have them as members and they age game dependent.
2020-04-25 21:08:07 +02:00
Christoph Oelckers
ac9133eda0
- fixed radius use in dynamic light traversal for models.
2019-04-19 08:23:08 +02:00
Christoph Oelckers
89d607c9a6
- moved all rendering code into a common subdirectory.
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No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00