Christoph Oelckers
25b7b18c3d
- got rid of the two copying variants of fileSystem.GetFileShortName.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
eccbafc1bc
- let FileData.GetString only return a const char pointer.
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Not exposing the implementation will allow a lot more optimization in the backend and we also want to get rid of FString here.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
2524ea6b0e
- moved linked textures from file system to texture manager.
2023-08-22 21:49:54 +02:00
Ricardo Luís Vaz Silva
71d4eb66f2
Clear Services Map during VM Shutdown
2023-06-28 20:19:43 +02:00
Christoph Oelckers
9fbac8f1d4
- moved all service code to 'common'.
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This needs to work on Raze as well!
2023-03-26 10:55:09 +02:00
Ricardo Luís Vaz Silva
590475a8e3
Improve Services
2023-02-19 08:11:08 +01:00
Ricardo Luís Vaz Silva
b50d7f4db5
Let custom CVar handlers to be called on cloned cvars
2023-02-01 10:35:28 -05:00
Christoph Oelckers
1e5e65546d
Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
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This reverts commit 91d3c4b606 .
This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00
Gutawer
91d3c4b606
- add support for not localizing some text functions, and modify menu text fields to use this
2022-12-03 23:30:38 +01:00
Gutawer
63c2d93033
- quaternion improvements
2022-11-21 07:20:43 +01:00
Gutawer
9f0c518be9
- add remaining quaternion function implementations
2022-11-21 07:20:43 +01:00
RaveYard
540f778047
Quaternion structure and math ops
2022-11-21 07:20:43 +01:00
Christoph Oelckers
e6615629b3
- move two more backend->frontend calls to the interface
2022-10-02 18:29:57 +02:00
Player701
78360c1888
- Exported GetDisplayTopOffset for font characters to ZScript
2022-09-30 10:07:41 +02:00
931211b9db
Export FindLumpFullName to ZScript.
2022-08-05 20:25:02 +02:00
Christoph Oelckers
4422f9079c
- fix menu commands with semicolon separated commands
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C_DoCommand only executes one command, to do full processing AddCommandString is needed.
2022-07-29 08:38:34 +02:00
Magnus Norddahl
e2778ba442
Move TexMan.GetCanvas and GetTextureCanvas to common
2022-07-25 18:50:16 +02:00
Ricardo Luís Vaz Silva
365131e1e3
rename PrintString to PrintfEx and make it a vararg function
2022-07-11 19:35:51 +02:00
Ricardo Luís Vaz Silva
03c8da8a44
Expose Print Flags to ZScript
2022-07-11 19:35:51 +02:00
Christoph Oelckers
18115ef455
- fixed JIT target function for GetTimeFrac.
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I_GetTimeFrac has default parameters so it cannot be used directly.
2022-06-16 09:34:40 +02:00
Christoph Oelckers
77d74a11d1
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
nashmuhandes
ab3146054b
Fixed: SBar_DrawTextureRotated was missing the angle parameter
2021-10-19 11:44:34 +02:00
Christoph Oelckers
c1a8776a15
- updated common code from screenjob branch.
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That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
Christoph Oelckers
b3fd8ce12a
- fixed permission validation in OptionMenuItemCommand.DoCommand.
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This was missing the InMenu check like the other critical menu functions.
2021-06-07 08:16:53 +02:00
Christoph Oelckers
8a4fa8b65f
- backend update from Raze.
2021-05-17 20:44:19 +02:00
Christoph Oelckers
52554dc32c
- Backend update fron Raze, mainly new script exports and extensions.
2021-05-03 14:13:03 +02:00
nashmuhandes
afd7b2e954
Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString
2021-04-26 23:04:39 +02:00
Christoph Oelckers
9925cc380e
- backend update from Raze.
2020-11-23 15:45:33 +01:00
Christoph Oelckers
53a6b9ee59
- moved status bar base class to 'common'.
2020-10-31 12:24:15 +01:00
Christoph Oelckers
e6c96bcb75
- move VM exports to the proper class.
2020-10-31 12:24:14 +01:00
Christoph Oelckers
783d532bbe
- moved the script exports to the base class as wello.
2020-10-31 12:24:14 +01:00
Christoph Oelckers
194824f810
- some fixes for the console.
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* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00
Christoph Oelckers
b8281f4758
- Backend update from Raze.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
3a81c07ecf
- moved language switching code to 'common'.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
46043f6278
- moved AutomapBindings export into common code.
2020-10-16 22:57:24 +02:00
Christoph Oelckers
63a338fd73
- changed display in key binding menu to list all bound keys for an action, not just the first two.
2020-10-04 19:28:20 +02:00
Christoph Oelckers
31628a70c8
- added some 'overrides' and block 'forcelookup' for script access to textures.
2020-09-27 10:45:45 +02:00
Christoph Oelckers
75cd00a340
- fixed some issues with setup parts for ZScript in the wrong place.
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This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
2020-06-14 18:35:58 +02:00
Christoph Oelckers
82e4104900
- moved several VM exports for game independent objects to 'common'.
2020-06-14 12:16:22 +02:00