Boondorl
9701bfaa5c
Added multiplayer tab for launcher + backend improvements
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Adds a multiplayer tab to allow hosting and joining games from within the GZDoom launcher rather than needed to use the command line. This has its own set of defaults independent from the main play page which necessitated rewriting how this information is passed and stored in the backend. A startup info struct is now passed back which has its defaults set from the cvars and then propagates any changes to it back to the defaults after selection is complete, making it much simpler to interface with the engine defaults.
2025-07-05 18:12:21 -03:00
Ricardo Luís Vaz Silva
f4ac616b57
save extraArgs to CVar for easier testing
2025-05-15 20:50:22 -03:00
Rachael Alexanderson
52a54521ed
- fix erroneous check in previous commit
2025-02-25 12:59:23 -05:00
Rachael Alexanderson
e5cf79fecb
- don't load idres24.wad in multiplayer games by default; allow override with cvar setting
2025-02-25 12:55:38 -05:00
Rachael Alexanderson
f3b0c3ac5e
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
Rachael Alexanderson
fb660fa3c1
- allow forks to set OPTIONALWAD to (null) to disable searching for it.
2024-12-05 04:14:46 -05:00
Christoph Oelckers
d1abc3eb8c
renamed things in file system to reduce Doom specific terminology.
2024-11-24 18:05:11 +01:00
Christoph Oelckers
a3475d3973
FileSystem cleanup.
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* split off the Doom specific lookup with short 8 character names into its own class and cleaned up the interface a bit.
* get rid of all short name aliasing 'optimization' - modern compilers are capable of optimizing memcmp and memcpy to use equally efficient code so none of these hacks are needed anymore.
* added reader for Descent 3's HOG2 format - yet another of these endless uncompressed formats with just a different directory structure...
2024-11-24 17:59:16 +01:00
Christoph Oelckers
ba2800d698
renamed GetFileFullName to GetFileName
2024-11-24 17:59:15 +01:00
Rachael Alexanderson
e562111a51
- don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo
2024-10-12 01:25:21 -04:00
Ricardo Luís Vaz Silva
a663d97961
load id24res if present
2024-09-12 01:28:53 -04:00
Ricardo Luís Vaz Silva
70cf707251
Skip bex strings for freedoom if language lump is present ( #2682 )
2024-08-21 00:08:57 -03:00
Ricardo Luís Vaz Silva
c3ac4c9c38
Handle Extra Args
2024-05-04 03:17:16 -04:00
Rachael Alexanderson
35f5e0498e
- fix always show iwad box - don't show if queryiwad is false, or if -iwad parameter is used
2024-05-03 14:45:41 -04:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
2024-05-03 10:14:29 -04:00
Christoph Oelckers
f7a4f00177
adapted string table so that it can be initialized without full game data being available.
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This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Christoph Oelckers
7ce63abe6c
add missing check for embedded WADs.
2023-12-16 07:41:22 +01:00
Christoph Oelckers
fe106d9bfe
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
48ba63c022
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
Christoph Oelckers
ebb71cebf1
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
8e250abe0a
- fix lump name setup.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
4906d287cb
- use std::vector<std::string> to pass the file list to InitMultipleFiles
2023-08-22 22:54:52 +02:00
Christoph Oelckers
5398045f7d
- got rid of FileSystem::GetFileData.
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Using FMemFile is better in all these places.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
5f3d25ef44
- use ScanDirectory in all places where the findfile API was used.
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This allows to completely hide its implementation details from the rest of the code which only gets a list of file names now.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
7fee89d1f5
- uncouple the file system from the engine's Printf function.
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This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
Christoph Oelckers
c675d60bac
- finish the implementation for nosectionmerge.
2023-06-18 09:44:34 +02:00
Christoph Oelckers
9076145319
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
2022-10-02 17:12:34 +02:00
Christoph Oelckers
8aaab153fa
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
Christoph Oelckers
75afc69306
- moved IWAD CVARs to backend.
2022-10-02 14:42:26 +02:00
Christoph Oelckers
6f22eeac00
- added a few more names to the reserved names for main folder detection.
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Also consolidated the access into a single function to avoid indexing errors.
2022-06-04 22:11:14 +02:00
Rachael Alexanderson
8fe07f1449
- add steamappid field for DRPC
2022-03-10 00:03:50 -05:00
Rachael Alexanderson
85c432c699
- Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found.
2022-03-09 22:45:59 -05:00
Rachael Alexanderson
fba5c7884d
- add LoadBrightmaps, LoadLights, and LoadWidescreen directives for IWADINFO - these function exactly the same as their GAMEINFO equivalents.
2021-11-03 18:41:33 -04:00
Christoph Oelckers
dc116721fb
- missed the index.
2021-09-23 11:41:48 +02:00
Yarn366
6d8862b514
Added detection for IWADs downloaded via the Bethesda.net Launcher
2021-09-20 10:50:19 -04:00
Christoph Oelckers
109069f718
- removed the unused palette parameter from the V_GetColor family of functions.
2021-08-14 09:57:23 +02:00
Christoph Oelckers
c3772fe203
- changed FString API to use ptrdiff_t instead of long for signed size arguments.
2021-08-12 00:45:59 +02:00
DarkOK
1cf0b18897
Fix typo with name in copyright
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The first 'h' in Christopher is capitalized when it shouldn't be
2021-02-20 20:25:24 +01:00
Cacodemon345
349a2e9235
Fix crash when trying to open unreadable IWAD files
2021-02-12 09:07:09 +01:00
Cacodemon345
0a30c19138
Fix crash when following symlinks to nonexistent IWAD files
2021-02-12 09:07:09 +01:00
Rachael Alexanderson
ef47abda74
- remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now
2020-10-28 06:27:30 +01:00
Rachael Alexanderson
b11298afd5
- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
2020-09-07 23:30:40 -04:00
Rachael Alexanderson
0204051381
- add support for the (as of now) newest version of the Unity re-releases
2020-09-03 23:40:00 -04:00
Christoph Oelckers
4da2351671
- fixed compile errors in POSIX platform code.
2020-04-22 20:42:13 +02:00
Christoph Oelckers
12e69adec3
- system backend cleanup.
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This is mainly for running CI on Linux and macOS. Windws is already working.
2020-04-22 19:57:14 +02:00
Christoph Oelckers
90f3b49bc3
- removed the "no IWAD definitions found" error message because the condition it checks for is not an error.
2020-04-19 13:17:20 +02:00
Christoph Oelckers
6dfc416b51
- fixed setup of IPK3's where all content is in a subdirectory.
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These never received the file name list that was needed to eliminate this directory from internal paths.
2020-04-19 13:04:29 +02:00
alexey.lysiuk
b5c88957f0
- fixed detection of standalone IWADs
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https://forum.zdoom.org/viewtopic.php?t=68218
2020-04-17 12:29:46 +03:00
Christoph Oelckers
0e7480b4ed
- moved the file lookup functions to utilities.
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# Conflicts:
# src/common/utility/findfile.cpp
2020-04-11 20:19:50 +02:00
Christoph Oelckers
05d8856fe0
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00