Commit graph

14 commits

Author SHA1 Message Date
Magnus Norddahl
26b10dbdda Validation layer wants layout specified during linking (is it right? nobody knows! the vulkan spec is unreadable in this part, thanks khronos!)
Fix light probe pass using depth stencil format selection before it was set
2025-04-20 18:15:38 +02:00
dpjudas
22b7f02305 Remove vulkan shader modules 2025-04-19 08:24:43 +02:00
Magnus Norddahl
41a345d399 Update shader builder code and add initial work on a shader caching class 2025-02-25 00:15:22 +01:00
RaveYard
666f38ee71 Move constants from VkLightProber to DFrameBuffer 2025-02-22 10:15:15 +01:00
RaveYard
7dc050edb0 Refactor to reduce reallocations and copying 2025-02-22 10:15:15 +01:00
Magnus Norddahl
6ebc48f96c Fix PBR cubemaps being upside down 2025-02-17 15:53:23 +01:00
RaveYard
08f41596be Fix upload of prefilterred maps 2025-02-17 02:33:16 +01:00
dpjudas
c13de68d4a Another attempt at swapping the order 2025-02-17 01:36:11 +01:00
dpjudas
85c8f931d4 Swap mipmap and side order when downloading 2025-02-17 01:07:16 +01:00
Magnus Norddahl
48e769b635 Fix the cube map directions, hopefully 2025-02-16 23:20:33 +01:00
Magnus Norddahl
3f01630b8a Render environment probe at player position 2025-02-16 19:03:45 +01:00
Magnus Norddahl
513f90db3e Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00
dpjudas
6bd629d640 Add function for rendering into environment map 2025-02-16 03:57:06 +01:00
Magnus Norddahl
7df842bbed Add the shaders needed to create convoluted PBR maps 2024-10-04 02:46:07 +02:00