Magnus Norddahl
|
26b10dbdda
|
Validation layer wants layout specified during linking (is it right? nobody knows! the vulkan spec is unreadable in this part, thanks khronos!)
Fix light probe pass using depth stencil format selection before it was set
|
2025-04-20 18:15:38 +02:00 |
|
dpjudas
|
22b7f02305
|
Remove vulkan shader modules
|
2025-04-19 08:24:43 +02:00 |
|
Magnus Norddahl
|
41a345d399
|
Update shader builder code and add initial work on a shader caching class
|
2025-02-25 00:15:22 +01:00 |
|
RaveYard
|
666f38ee71
|
Move constants from VkLightProber to DFrameBuffer
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
7dc050edb0
|
Refactor to reduce reallocations and copying
|
2025-02-22 10:15:15 +01:00 |
|
Magnus Norddahl
|
6ebc48f96c
|
Fix PBR cubemaps being upside down
|
2025-02-17 15:53:23 +01:00 |
|
RaveYard
|
08f41596be
|
Fix upload of prefilterred maps
|
2025-02-17 02:33:16 +01:00 |
|
dpjudas
|
c13de68d4a
|
Another attempt at swapping the order
|
2025-02-17 01:36:11 +01:00 |
|
dpjudas
|
85c8f931d4
|
Swap mipmap and side order when downloading
|
2025-02-17 01:07:16 +01:00 |
|
Magnus Norddahl
|
48e769b635
|
Fix the cube map directions, hopefully
|
2025-02-16 23:20:33 +01:00 |
|
Magnus Norddahl
|
3f01630b8a
|
Render environment probe at player position
|
2025-02-16 19:03:45 +01:00 |
|
Magnus Norddahl
|
513f90db3e
|
Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
|
2025-02-16 13:37:40 +01:00 |
|
dpjudas
|
6bd629d640
|
Add function for rendering into environment map
|
2025-02-16 03:57:06 +01:00 |
|
Magnus Norddahl
|
7df842bbed
|
Add the shaders needed to create convoluted PBR maps
|
2024-10-04 02:46:07 +02:00 |
|