Christoph Oelckers
226666ce7f
- replaced MIN/MAX with min/max from the C++ standard library in the software renderer
2021-10-30 10:08:11 +02:00
Christoph Oelckers
cc617d9085
- Backend update from Raze.
...
Mostly warning fixes reported by Clang, plus GLES update.
2021-10-30 09:29:21 +02:00
Magnus Norddahl
8e59ed754e
Fix vulkan validation errors for wrong image transitions and buffers used after destroyed
2021-10-29 22:38:18 +02:00
nashmuhandes
c2b3600981
Add a render style parameter to Screen.Dim
2021-10-29 21:08:32 +02:00
Magnus Norddahl
d853961a83
Fix vulkan buffers not using the stream usage for the 2d drawer
...
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
alexey.lysiuk
8e1dd7d2c5
- removed obsolete code from Cocoa backend
2021-10-23 13:46:59 +03:00
Blue Shadow
6799566dc2
- fixed: menu delegate class error message referenced the wrong gameinfo property
2021-10-23 09:22:39 +02:00
Magnus Norddahl
b52aea5a4d
Merge remote-tracking branch 'nash/lightmaps2' into lightmaps2
2021-10-22 13:26:53 +02:00
nashmuhandes
1c3e0f1a75
Added 'NoPerPixelLighting' flag to models to force it to not use per-pixel lighting. Main use case is for voxels that have been converted to models.
2021-10-22 07:57:11 +02:00
Magnus Norddahl
adda5dae32
Fix warning that implied destructors might not been called
2021-10-21 23:16:09 +02:00
Magnus Norddahl
f216ca4ea8
Merge branch 'master' into lightmaps2
2021-10-21 23:08:55 +02:00
nashmuhandes
b657478f6f
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-10-21 20:56:36 +08:00
Rachael Alexanderson
2420371c46
- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging.
2021-10-20 11:23:05 -04:00
nashmuhandes
5c20a5918e
Merge branch 'master' of https://github.com/nashmuhandes/gzdoom into lightmaps2
2021-10-20 21:59:37 +08:00
Rachael Alexanderson
bb44f3dcd9
- add cvar r_skipmats - speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends
2021-10-20 06:49:45 -04:00
Christoph Oelckers
2fc1481202
- validate the newly added menu customizations.
2021-10-20 08:08:51 +02:00
nashmuhandes
ab3146054b
Fixed: SBar_DrawTextureRotated was missing the angle parameter
2021-10-19 11:44:34 +02:00
58e66f4805
ReadThisMenu / MenuDelegate overriding.
2021-10-19 11:43:27 +02:00
Christoph Oelckers
047c0c9537
- fixed recreation of state lights
...
This must also happen if the previous state had a light but the current one does not.
2021-10-19 08:07:06 +02:00
alexey.lysiuk
8ec6c21195
- fixed deprecation warnings in Cocoa backend
2021-10-18 11:03:34 +03:00
alexey.lysiuk
7741a934b8
- bump macOS version to 10.12 in .plist
2021-10-18 10:41:02 +03:00
alexey.lysiuk
c27fc92776
- fixed xcode bundle identifier warning
...
warning: User-supplied CFBundleIdentifier value 'org.drdteam.gzdoom' in the Info.plist must be the same as the PRODUCT_BUNDLE_IDENTIFIER build setting value ''.
2021-10-18 10:40:25 +03:00
alexey.lysiuk
b85282fe5e
- disabled nullability warnings in Vulkan memory allocator
2021-10-18 10:27:03 +03:00
alexey.lysiuk
e0cdb1e32e
- removed NoVirtualRefCountedBase class
2021-10-18 10:26:21 +03:00
alexey.lysiuk
94b77de5ed
- fixed Vulkan memory allocator initialization
2021-10-18 09:50:33 +03:00
alexey.lysiuk
df2d07e0d5
- update Vulkan headers to the latest released SDK
...
https://github.com/KhronosGroup/Vulkan-Headers/releases/tag/sdk-1.2.189.1
This fixes missing `VK_ERROR_UNKNOWN` definition
2021-10-18 09:47:44 +03:00
alexey.lysiuk
80b8ab8fa2
- add missing vk_mem_alloc.natvis
...
1b0bd18053/src/vk_mem_alloc.natvis
2021-10-18 09:44:47 +03:00
Christoph Oelckers
eb9f752db8
- updated vk_mem_alloc.
2021-10-17 09:12:03 +02:00
nashmuhandes
12c509cc46
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-10-17 03:42:15 +08:00
95b8629fe0
Allow customization of pause screen.
2021-10-16 11:33:30 +02:00
nashmuhandes
4b386fd268
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-10-15 12:52:17 +08:00
Magnus Norddahl
81f7b083c0
Improve light probe lookup speed for large sectors by using a grid instead of subsectors
2021-10-15 04:21:18 +02:00
nashmuhandes
ea560172f7
Add light probes to wall decals
2021-10-14 17:35:44 +08:00
nashmuhandes
96383792fa
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-10-14 12:20:42 +08:00
Magnus Norddahl
6a804cd4c7
Fix lightmaps got applied to model meshes
2021-10-14 06:11:54 +02:00
Magnus Norddahl
764a08752f
Use a faster way to find the closest light probe
...
Fix light probe not being applied to psprite
2021-10-14 05:43:35 +02:00
Hugo Locurcio
d0975467f5
Add cvars to control automap line alpha and thickness
...
This can be used to improve automap readability on high-resolution
displays.
Some automap options in the menu were reordered to follow a more
logical order.
2021-10-11 22:30:31 +02:00
Magnus Norddahl
b59bd46b79
Fix crash in GetDynSpriteLight when the actor is null
2021-10-08 21:47:43 +02:00
7c591cd0e9
Allow map markers to scale relative to automap zoom.
2021-10-08 16:03:51 +02:00
nashmuhandes
635a279186
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-10-08 16:26:26 +08:00
Magnus Norddahl
a77dfae0bc
Fix out of pool memory error
2021-10-08 10:15:01 +02:00
Christoph Oelckers
19aac25f19
- fixed some imprecisions in font luminosity calculation.
...
This was still going through the palette which could result in off-by-one errors.
2021-10-07 00:13:34 +02:00
Christoph Oelckers
60bf096912
- fixed palette initialization for single lump fonts (FON2 and BMF)
...
The bad increment was due to the palette being a byte array in older versions.
2021-10-06 20:30:29 +02:00
Christoph Oelckers
a8ea5bef00
- removed unused static array.
2021-10-06 14:10:22 +02:00
Christoph Oelckers
8d9d56c339
- push sprite shadows a little back for distance sorting
...
They always need to be behind sprites with the same distance.
2021-10-05 13:57:31 +02:00
nashmuhandes
52004f36b4
Add sunlight actor for ZDRay
2021-10-05 18:09:00 +08:00
nashmuhandes
d35cd9549f
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-10-05 12:53:05 +08:00
Christoph Oelckers
3c961a2aa2
- avoid multiple Dehacked mappings to the same function.
...
Due to some MBF21 related changes these would cause interference.
Instead the two affected functions, A_NailBomb and A_RadiusDamage are now separate script functions that just call A_Explode with the correct parameters.
2021-10-03 18:16:37 +02:00
Christoph Oelckers
6e9e75c02c
- disallow changing the line spacing for option menus.
...
With the VGA font this makes no sense anymore.
2021-10-03 15:54:08 +02:00
Christoph Oelckers
6bf487dac3
- fixed wrong state being checked for dynamic light updating.
2021-10-03 15:44:42 +02:00