Commit graph

17,668 commits

Author SHA1 Message Date
Christoph Oelckers
436ec28e94 - fixed file system's zip loader to not strip away a 'filter/' prefix. 2021-08-11 10:01:11 +02:00
Christoph Oelckers
c24f644a61 - do not perform shadowmap updates when dynamic lights are disabled. 2021-08-11 08:08:29 +02:00
Christoph Oelckers
6a63d9e70e - moved the CheckForRestart call one level up so that it is within the Windows code and does not need #ifdefs. 2021-08-10 22:17:00 +02:00
Christoph Oelckers
4505bfa4b8 - delay the restart action from the error pane until after everything has been shut down.
This cannot be done from a place where the old instance still can write to the config file, which happens only in the shutdown process.
2021-08-10 22:09:32 +02:00
Christoph Oelckers
b6156ac490 - re-fixed the font spacing. 2021-08-10 22:04:32 +02:00
Christoph Oelckers
9cd1e8cf7a - use proper XMove for sheet fonts. 2021-08-10 21:18:27 +02:00
Christoph Oelckers
99c66071fb - use original menu spacing for skill and episode menus if all elements are patches. 2021-08-10 21:08:26 +02:00
Christoph Oelckers
f29eff5b4c - fixed: the software scene drawer must be deleted before calling ST_Endoom.
This contains render data that won't get deleted in time before taking down the render backend if not manually performed.
2021-08-10 19:22:19 +02:00
Christoph Oelckers
03b7324f71 - reorder evaluation for 'if' statements to handle the condition first.
Otherwise this won't emit errors if a bad condition is used with an empty conditional part.
2021-08-10 19:03:40 +02:00
Christoph Oelckers
a16088f4b4 - fixed two vr_* CVARs not getting archived. 2021-08-10 18:51:44 +02:00
Christoph Oelckers
61efe76ffd - fixed: palette index 0 (transparent) was left uninitialized for BMF fonts. 2021-08-10 18:18:44 +02:00
Christoph Oelckers
4cee567b23 - fixed: P_RoughMonsterSearch did not pass the fov parameter to its worker functions. 2021-08-10 18:04:10 +02:00
Christoph Oelckers
61739b4086 - fixed BlockThingsIterator to not reset its list of processed actors when traversing portals. 2021-08-10 18:00:14 +02:00
alexey.lysiuk
747c291ae1 - fixed patch version in compatibility implementation of macOS detection 2021-08-07 12:37:18 +03:00
alexey.lysiuk
a21c388dd6 - destroyed stale thinkers after change level failure
https://forum.zdoom.org/viewtopic.php?t=72890
2021-08-06 15:10:21 +03:00
alexey.lysiuk
dcfd72c766 - fixed crash after change level failure
https://forum.zdoom.org/viewtopic.php?t=72890
2021-08-06 15:02:00 +03:00
Cacodemon345
a067466dd8 SDL2: Properly print white bold text to the screen 2021-08-04 20:27:14 +03:00
Christoph Oelckers
441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
Christoph Oelckers
a8a5613675 - use proper music check in 'idmus' CCMD. 2021-08-03 12:59:10 +02:00
Christoph Oelckers
b82b5384a0 - Backend update from Raze.
* voc loader fix.
* better prefix detection in Zip loader.
* SDL Vulkan init.
* disabling of shadowmap management when the feature is off.
2021-08-03 12:52:21 +02:00
Christoph Oelckers
c1a8776a15 - updated common code from screenjob branch.
That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
drfrag
f89e6950c3 - Make changemap use + for next and +$ for nextsecret maps. 2021-07-29 10:16:10 +02:00
drfrag
5a0dc4297f - Extend the changemap command to allow warping to next or nextsecret. 2021-07-28 10:24:25 -04:00
alexey.lysiuk
7a3d8bd0e5 - fixed crash after fatal error in SDL backend
https://forum.zdoom.org/viewtopic.php?t=72885
2021-07-28 09:50:34 +03:00
alexey.lysiuk
b5247182f4 - fixed premature destruction of status bar
Status bar was already freed while `FCajunMaster::RemoveAllBots()` function may still access it
Status bar is destroyed a bit later in `P_Shutdown()` function

https://forum.zdoom.org/viewtopic.php?t=72843
2021-07-28 09:48:52 +03:00
Cacodemon345
b4fe164192 Search $HOME/.local/share/games/doom directory...
...for soundfonts, IWADs and WAD files.

This partially matches Chocolate Doom behaviour.
2021-07-23 15:51:55 -04:00
Jeroen de Baat
8ac8e31a61 Fix typo in sw renderer comment 2021-07-21 20:58:41 +02:00
drfrag
2d0a876ab1 - Fix wrong thiswad check for materials too. 2021-07-18 13:11:57 +03:00
drfrag
d00c6e4ecc - Added missing null pointer check. 2021-07-17 23:23:32 +02:00
Gaerzi
3f9a3a454b Brightmaps fix
See https://forum.zdoom.org/viewtopic.php?f=2&t=72687 for more information.
2021-07-16 21:14:59 +02:00
Rachael Alexanderson
eb2646b613 - change previous /0 fix: as suggested here: cb8ae0b560 (commitcomment-53414064) 2021-07-13 06:32:54 -04:00
Christoph Oelckers
0cffeef2c6 - added map option to disable shadowmaps.
Prompted by 'Hurt' which has > 4000 lights and runs into both performance issues and unpredictable light selection for the limited amount of shadowmap slots.
2021-07-13 11:54:25 +02:00
Rachael Alexanderson
cb8ae0b560 - fix /0 error caused by having a completely black font character. this error was triggered by Return of the Triad. 2021-07-13 00:15:39 -04:00
alexey.lysiuk
e02690af58 - do not precache unreferenced textures
https://forum.zdoom.org/viewtopic.php?t=72649
2021-07-12 13:27:49 +03:00
Christoph Oelckers
e453f97872 - Backend update from Raze. 2021-07-11 09:53:01 +02:00
Christoph Oelckers
92a92b1303 - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
Christoph Oelckers
9082ef7d49 - MBF21: more work on flags.
* added handlers for the missing upper flags in the first flag word.
* refactored some code related to MF_BOUNCES to adapt to other flags' changes to avoid constant property updates for too many flags.
* treat anything with RF_ZDOOMTRANS as non-translucent for the purpose of the flag checks.
2021-07-02 19:48:58 +02:00
Christoph Oelckers
e82fd43313 - tweaked shadow code a bit.
* let CASTSPRITESHADOW act as an override for render style checks. If this is set we can assume that a shadow is desired regardless of style.
* reordered code to do the more costly checks only when needed.
2021-07-02 09:12:26 +02:00
Christoph Oelckers
5273ef360e - fixed: shadow alpha for translucent objects was not correct in the hardware renderer. 2021-07-02 08:54:15 +02:00
Christoph Oelckers
8547a55677 - better sprite shadow control
* exclude sprites which are not either opaque or use regular blended translucency from casting shadows.
* exclude wall and flat sprites from casting shadows.

In both of these cases the shadow math is unable to produce anything useful that doesn't look off.
2021-07-02 08:47:58 +02:00
Christoph Oelckers
ff129b26d1 - MBF21: added the code generator for the new functions. 2021-07-01 17:42:24 +02:00
Christoph Oelckers
483c1f6dcf - MBF21: added the weapon functions. 2021-07-01 17:42:24 +02:00
alexey.lysiuk
e63f3e394c - fixed format specifier compilation warnings
src/common/engine/serializer_internal.h:241: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/engine/serializer_internal.h:250: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/rendering/vulkan/system/vk_device.cpp:364:29: warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long') [-Wformat]
src/common/rendering/vulkan/system/vk_framebuffer.cpp:701:57: warning: format specifies type 'unsigned long long' but the argument has type 'VkDeviceSize' (aka 'unsigned long') [-Wformat]
2021-07-01 13:19:18 +03:00
Christoph Oelckers
c8557b8ab4 - let the DEH parser handle 64 bit values.
We may need them, depending on how the MBF21 flag stuff evolves.
2021-07-01 08:55:01 +02:00
Christoph Oelckers
7ade3b829b - moved MF_INCHASE to flags7.
Due to how the MBF21 flag checkers work the first flag word may not repurpose any unused flags in it. We still need MF_SLIDE to be usable by them, despite being totally unused.
2021-07-01 08:55:01 +02:00
alexey.lysiuk
29f6dd23b9 - fixed compilation with GCC and Clang
src/playsim/p_maputl.cpp:1691:42: error: too many arguments provided to function-like macro invocation
src/gamedata/d_dehacked.cpp:2385:62: error: cannot pass non-trivial object of type 'FString' to variadic function;
2021-07-01 09:24:33 +03:00
Christoph Oelckers
c700682a36 - MBF21: ported the code pointers to ZScript.
So far it's just the functions and some initial changes to Dehacked's parser. None of this is usable yet.
2021-07-01 00:53:15 +02:00
Christoph Oelckers
f701ef5c68 - MBF21: Added parser for the state's 'fast' flag. 2021-06-30 17:44:08 +02:00
Christoph Oelckers
1a0398ae59 - MBF21: new weapon flags.
Except for NOAUTOSWITCHTO all remappings to existing features.
2021-06-30 17:19:38 +02:00
Christoph Oelckers
b043a5a5de - add melee range support to A_Saw and A_Punch.
This is merely for MBF21 support and not a recommended editing feature! There are better ways to define the range of a player's attack!
2021-06-30 14:48:13 +02:00