Commit graph

273 commits

Author SHA1 Message Date
Christoph Oelckers
2e5bc3e962 - moved compiler frontend to 'common'. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
466ed4e8f2 - separated the Doom specific parts of the ZScript parser from the core into a subclass. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Christoph Oelckers
80c6d5b276 - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
Christoph Oelckers
6bccde3b51 - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
Christoph Oelckers
ace3e29473 - removed the implicit conversion operators from FName.
These were creating dangerous interdependencies. It is better to do explicit conversions when needed.
As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
2020-04-11 14:00:13 +02:00
alexey.lysiuk
b9d4ce052b - replaced assert() in ZScript fields compilation code
Field pointer can be null if error occurred while compiling its definition
2020-03-14 12:50:10 +02:00
alexey.lysiuk
fcf004ec39 - fixed infinite loop reporting '... before first state' errors
https://forum.zdoom.org/viewtopic.php?t=67729
2020-03-05 11:01:33 +02:00
Chronos Ouroboros
6486380dd1 Fixed a crash when trying to include a missing mixin. 2020-02-14 22:26:30 -03:00
Chronos Ouroboros
d22a4c835c Mixins now perform a deep copy of the AST. (Fixes default blocks in mixins) 2020-02-08 16:48:15 -03:00
Chronos Ouroboros
a83fff0eb4 Disabled default blocks in mixins for now. 2020-01-05 19:07:03 -03:00
Chronos Ouroboros
6ccbccc3de Removed a redundant switch and added a default case to the mixin parsing code to shut GCC up. 2020-01-04 15:11:31 -03:00
Chronos Ouroboros
583d8faf5c Fixed mixins. 2019-11-04 18:31:31 -03:00
Chronos Ouroboros
af17864968 Fixed a bug in the flagdef processing code. 2019-11-01 18:38:19 -03:00
Chronos Ouroboros
e63b6d494a Added mixins for classes. 2019-11-01 18:34:52 -03:00
alexey.lysiuk
5a6d8035d0 - added access check for state functions
Private functions cannot be called from derived classes anymore

https://forum.zdoom.org/viewtopic.php?t=66158
2019-10-19 14:50:36 +02:00
alexey.lysiuk
98128d9fa3 - added ability to specify deprecation messages in ZScript
It's an optional extension of deprecated keyword:
    deprecated("2.4", "use ModernFunction instead") int OldFunction();
    deprecated("3.5", "use ModernVariable instead") int OldVariable;

Usage of such members will produce the following report:
    Script warning, ":zscript.txt" line 123:
    Accessing deprecated function OldFunction - deprecated since 2.4.0, use ModernFunction instead
    Script warning, ":zscript.txt" line 456:
    Accessing deprecated member variable OldVariable - deprecated since 3.5.0, use ModernVariable instead
2019-08-28 13:37:48 +02:00
alexey.lysiuk
38291dfacc - fixed: version wasn't set for ZScript global variables
https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-29 17:37:08 +03:00
Christoph Oelckers
edb34b9f7f Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-01 17:59:25 +01:00
alexey.lysiuk
5e9001e7bc - fixed potentially incomplete list of argument flags for virtual function
https://forum.zdoom.org/viewtopic.php?t=63450
2019-02-01 17:58:06 +01:00
Christoph Oelckers
e3eaa5964d - removed v_video.h include from portals.h
This has no business in a play related file which also made no use of it.
2019-02-01 00:30:21 +01:00
Christoph Oelckers
f9239f6e0f - added a compiler-side workaround for the formerly static methods of FLevelLocals.
LevelLocals on the left side of.a function call will now always be remapped to 'Level', which will either remap to the same-named instance variable or the global deprecated one.

In a few degenerate cases where there is a conflicting local variable named 'level' it may error out but that is unavoidable here but this is very unlikely.
2019-01-29 02:04:31 +01:00
Christoph Oelckers
4e052f2857 - use a separate variable pointing to the current level for the UI code.
UI always runs on the primary level, so this does not need the ability to operate on multiple levels. Additionally, this can later be set to null when running play code so that scope violations result in an abort.
2019-01-25 18:31:40 +01:00
Christoph Oelckers
7c3ec662e1 - ensure proper emission of deprecations.
For global variables this wasn't implemented.

# Conflicts:
#	src/namedef.h
#	src/scripting/backend/codegen.cpp
#	wadsrc/static/zscript/base.txt
2019-01-23 21:27:20 +01:00
Chronos Ouroboros
c64ce0fdfd Fixed multidimensional array definitions. 2019-01-23 21:02:33 +01:00
Chronos Ouroboros
4fdcc47edc Added support for implicitly-sized initialized arrays.
Also fixed dynamic arrays not being cleared before initializing.
2019-01-23 20:43:46 +01:00
Chronos Ouroboros
7c91b27463 Fixed some issues in the ZScript array compilation code. 2019-01-23 20:43:06 +01:00
Chronos Ouroboros
a0ce8f2988 Implemented compound initializers for arrays. 2019-01-06 00:46:56 +01:00
Christoph Oelckers
dc612703d5 - scriptified the declaration of AmbientSound
Most of the code is still native, but this means that PlayerPawn is the last remaining child of AActor.
2019-01-02 01:05:20 +01:00
Christoph Oelckers
f4789bdefc - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00
Christoph Oelckers
d6b781312c - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
Christoph Oelckers
70d3c31551 - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
Christoph Oelckers
00a48b09e5 - moved the 'Finalize' methods back into a single function in the parser code.
It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed.

This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
2018-11-25 08:16:18 +01:00
Christoph Oelckers
a9ec819557 - moved the type infomation entirely out of VMValue.
For the varargs functions that used the Type field to validate their parameters, now a hidden additional argument is passed which contains a byte array with the type info for the current call's arguments. Since this is static per call location it can be better prepared once when the code is being compiled instead of being put in a runtime created array for each invocation. Everything else uses the per-function instance of the same data.

The only thing that still needed the type field with a VMValue is the defaults array, so this uses a different struct type now to store its data.
2018-11-18 19:31:13 +01:00
Christoph Oelckers
6634416b89 - allow skipping optional arguments of the parent function in a virtual override definition.
This is mainly to allow retroactive addition to existing virtual functions without breaking existing content.
The MeansOfDeath fix for Actor.Die would not be possible without such handling.
2018-07-29 17:00:05 +02:00
alexey.lysiuk
5d27c16f30 - disabled default values for out parameters
https://forum.zdoom.org/viewtopic.php?t=61128
2018-06-30 11:44:22 +03:00
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Christoph Oelckers
cf8447d19c -protected critical portal data from getting written to by user code.
This data is game critical and may only be altered by code that knows what is allowed and what not. It must never be altered by any user code ever.
However, since the SkyViewpoint actors need to set up some relations between themselves and the default sky portals the previously purely internal 'internal' flag has been exported as a new keyword.
2018-04-15 12:13:02 +02:00
alexey.lysiuk
ac7e5def32 Forbade dynamic array as the return type of a function
Compiler ignored this case silently but it crashed during code generation
2018-04-02 15:18:30 +03:00
Christoph Oelckers
f1bfc3514d - fixed: For proper recognition of optional function arguments, the argflags must also be copied from the parent function to ensure they are itdentical on the override. 2018-03-14 19:52:30 +01:00
Christoph Oelckers
13ef97c4ac - removed debug message. 2018-03-12 18:47:49 +01:00
Christoph Oelckers
def5e1d61b Added proper handling for default parameter values of virtual overrides
Due to how the VM handles default parameters, these must always be identical to the parent to prevent undefined behavior.
So now, if such parameters are encountered, the compiler will either abort (for script version >= 3.3) or print a warning (for older versions.)
Any defaults being specified for older versions will be ignored, though, and the defaults of the parent function be copied to the override.
2018-03-12 10:19:16 +01:00
Christoph Oelckers
425f1408f7 - fixed skip_super application fro ZScript.
The order of processing is different here so when the property gets parsed there are no states to delete.
To fix this the property just flags the class and lets the ZScript state compiler deal with this as needed.
2018-02-28 18:10:04 +01:00
alexey.lysiuk
6d20da8ab5 Fixed nust -> must typos 2018-01-18 11:43:32 +02:00
alexey.lysiuk
57de598e48 Added implicit scope for if/else, while and do/while statements in ZScript
Scope is added only for variable or constant definition so it will no longer leak to outer scope
https://forum.zdoom.org/viewtopic.php?t=57848
2017-11-02 17:10:54 +02:00
Christoph Oelckers
948e50e458 - fixed: The struct field compiler did not check for forward declared type references that hadn't been resolved yet. 2017-08-27 12:31:47 +02:00
alexey.lysiuk
eda55b25ee Fixed code generation for vector parameters with default values
https://forum.zdoom.org/viewtopic.php?t=56915
2017-06-16 11:58:24 +03:00
Christoph Oelckers
cd180d29c7 - block direct use of 'new' for DObjects.
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.

This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.

- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Christoph Oelckers
98dab9c4b9 - took PTypeBase and all its subclasses out of the DObject hierarchy.
- moved scope flag to a new variable that is specific to PType instead of hijacking the ObjectFlags for this.
2017-04-13 17:47:17 +02:00
Christoph Oelckers
aeb455d705 - removed all RTTI checks for the types. 2017-04-13 15:38:06 +02:00