Christoph Oelckers
370bec6c55
fixed GL nodes loader for maps loaded from mounted folders.
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Due to how the reader is created, READER_NEW will not work for it, it needs to force READER_CACHED.
2024-05-01 17:57:11 +02:00
Christoph Oelckers
81dade9ed5
fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
2024-05-01 09:50:19 +02:00
Christoph Oelckers
737e3f22d7
implement the different reader types.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
ebc808e2a9
did some cleanup of the FResourceFile interface.
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* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
fc84579319
let FileReader::Read return an opaque buffer instead of std::vector.
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This can later allow returning a pointer to a static buffer from a cache without creating copies.
2023-12-10 09:07:49 +01:00
Christoph Oelckers
c94c63110e
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
Cacodemon345
ba9ce0e83f
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
Christoph Oelckers
ebb71cebf1
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
2c2bf0265f
- refactored all places which treated FileData as zero terminated.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
a0d679b84b
- FileData cleanup and uncoupling from FString.
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Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
8a5d3c096b
- return a std::string from GetFileFullPath
2023-08-22 22:18:54 +02:00
Christoph Oelckers
21d6eb99eb
use std::vector as return value for the FileReader's buffer readers.
2023-08-22 22:18:21 +02:00
Christoph Oelckers
5f3d25ef44
- use ScanDirectory in all places where the findfile API was used.
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This allows to completely hide its implementation details from the rest of the code which only gets a list of file names now.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
7fee89d1f5
- uncouple the file system from the engine's Printf function.
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This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
Christoph Oelckers
77d74a11d1
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
Christoph Oelckers
1d0aed219e
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
Christoph Oelckers
c3772fe203
- changed FString API to use ptrdiff_t instead of long for signed size arguments.
2021-08-12 00:45:59 +02:00
Christoph Oelckers
05d8856fe0
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
Christoph Oelckers
80c6d5b276
- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
c1bb7de23a
- more file system refactoring.
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* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
6bccde3b51
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
Christoph Oelckers
a38633aa22
- moved the file name management out of the single resource lumps.
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This is now being managed by the main file system class. The single lumps should only concern themselves with the actual data they manage, not with how the file system presents them to the outside.
The IWAD detection code was also switched to use a file system wrapper instead of looking at the single files directly.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
6996d54a23
- moved more code to 'common'.
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This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
alexey.lysiuk
b40e0ae38d
- made GL nodes loader more resilient to broken data
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https://forum.zdoom.org/viewtopic.php?t=66086
2019-10-12 12:41:14 +03:00
alexey.lysiuk
c3edfdd946
- temporary solution to fix build of non-MSVC targets
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Precompilation of prefix header for GCC and Clang requires some efforts thanks to CMake which doesn't support this feature out of the box
Existing thirparty solutions must be tuned to our needs, and our configuration should be adjusted to a chosen module
2019-08-22 11:30:40 +03:00
Christoph Oelckers
3cfda930ea
- removed all Doom specific dependencies from cmdlib.cpp/h.
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This meant moving CleanseString and ParseHex elsewhere and removing the I_Error call from ScanDirectory.
2019-08-20 23:12:23 +02:00
Christoph Oelckers
65f3fec283
- copied a few more map information CCMDs to g_ccmd.
2019-01-31 03:03:56 +01:00
Christoph Oelckers
c18a0e7736
- replaced DWORD_MAX with UINT_MAX globally.
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This was the last remnant of ZDoom's old integer types.
2019-01-30 22:34:11 +01:00
Christoph Oelckers
8b18ed4759
- store the index of each map item in the struct itself and return that for the Index function.
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If we ever want to refactor the global level data these must not reference the 'level' variable.
The main parts of the map loader cannot use this information, because it can only be created after running the node builder, so it got its own set of index functions instead.
2019-01-06 00:41:46 +01:00
Christoph Oelckers
2edf02d731
- moved map loader files to a subdirectory.
2018-12-27 17:11:10 +01:00