Christoph Oelckers
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34e2e77f9e
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
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Magnus Norddahl
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4ac43dac36
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- fix distance attenuation for PBR materials
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2018-10-17 09:03:18 +02:00 |
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Magnus Norddahl
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8a500a25f5
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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Magnus Norddahl
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4ffa344f7d
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- Fix black pixels when subtractive lights are in range for PBR materials
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2018-03-26 00:01:52 +02:00 |
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Magnus Norddahl
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07fa310f23
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- move material light modes to their own subshader lumps
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2018-02-20 00:13:05 +01:00 |
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