Christoph Oelckers
5f1c4d157c
Merge branch 'master' into scripting
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Conflicts:
src/g_shared/a_sharedglobal.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
coelckers
691855e19b
Merge pull request #304 from MajorCooke/morphundoalways
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- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers
c2e91293d2
Merge pull request #310 from MajorCooke/telefogfix
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- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers
2e0f999fea
Merge branch 'master' into scripting
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Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/shared/inventory.txt
zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
8447990889
Merge commit ' 2719ce86dc' into scripting
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Conflicts:
src/info.h
src/thingdef/thingdef_codeptr.cpp
(until right before the main work for multiple tags.)
2015-04-28 13:32:50 +02:00
Christoph Oelckers
f7834061df
Merge commit ' b6a4511dd1' into scripting
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Conflicts:
src/dobjtype.cpp
src/p_conversation.cpp
src/p_local.h
src/p_things.cpp
src/thingdef/thingdef_properties.cpp
(This is just the conversationID to MAPINFO stuff to keep the conflicts as small as possible)
2015-04-28 13:08:18 +02:00
Christoph Oelckers
ddced06be2
Merge commit ' 6e45c565a0' into scripting
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Conflicts:
src/p_mobj.cpp
(This stops right before moving the conversation IDs into MAPINFO because that feature is quite conflict-heavy and will have to merged by itself.)
2015-04-28 12:59:20 +02:00
Christoph Oelckers
0474560ac6
Merge commit ' 2ec8e2c2ac' into scripting
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Conflicts:
src/d_main.cpp
src/info.cpp
src/p_local.h
(Had to merge this all by itself because it was creating too many merge conflicts when combined with other stuff.
2015-04-28 12:54:01 +02:00
Christoph Oelckers
065c0a79cd
Merge commit ' 4f7ec3ad89' into scripting
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Conflicts:
src/d_main.cpp
src/info.cpp
src/info.h
src/p_acs.cpp
src/p_interaction.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_properties.cpp
(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3
Merge commit ' 3849cb8623' into scripting
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Conflicts:
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/p_acs.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_expression.cpp
(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
d6e3fc0567
Merge commit ' fb9231a38d' into scripting
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Conflicts:
src/info.cpp
src/thingdef/thingdef_expression.cpp
wadsrc/static/actors/constants.txt
(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Christoph Oelckers
56989d3422
Merge commit ' ec58178695' into scripting
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Conflicts:
src/p_enemy.cpp
src/p_enemy.h
wadsrc/static/actors/constants.txt
(Scripting branch update part 1)
2015-04-28 09:34:51 +02:00
Christoph Oelckers
b4cdcef159
Merge branch 'zmaster'
2015-04-27 18:20:37 +02:00
Christoph Oelckers
98029a12ec
Merge branch 'master' of https://github.com/rheit/zdoom into zmaster
2015-04-27 18:19:44 +02:00
Christoph Oelckers
ae16e5d195
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
2015-04-27 18:18:46 +02:00
Christoph Oelckers
6b1e7522e6
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
2015-04-27 15:14:01 +02:00
Christoph Oelckers
d46ba7bfb7
- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
2015-04-27 10:24:49 +02:00
Christoph Oelckers
3ddc3d8feb
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/CMakeLists.txt
2015-04-27 09:41:06 +02:00
Christoph Oelckers
020808ff40
- updated pistol pickup sprite with one from original beta graphics.
2015-04-27 08:57:36 +02:00
Christoph Oelckers
aecff68a4d
- cleanup of sound system startup and menu handling:
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* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Christoph Oelckers
ab1d90038c
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/p_3dfloors.cpp
2015-04-25 19:45:27 +02:00
Christoph Oelckers
1f2a431d15
Merge branch 'master' into openal
2015-04-24 09:21:06 +02:00
Chronos Ouroboros
6a6836b1e7
Added SpiralOffset to railgun functions.
2015-04-23 15:11:54 -03:00
Randy Heit
7ee1853403
Remove OpenAL and Sound Manager output options for FMOD
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- OpenAL never actualy worked properly and was removed in later FMODs.
- Sound Manager was deprecated by Apple long ago and is not supported for
64-bit applications. It was also removed in later FMODs.
2015-04-22 19:09:33 -05:00
Christoph Oelckers
45f893f8fc
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-16 18:08:23 +02:00
Blue-Shadow
ccb49a4242
Fixed: missing '=' in conversation ID defs
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Conversation ID definitions in strifeteaser1 were missing the equal sign
between the ID and actor class name.
2015-04-14 19:13:25 +03:00
Christoph Oelckers
fe769bbdc5
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-08 00:40:40 +02:00
MajorCooke
1799ae91c9
- Allow teleport fogs to set the teleporting actors as their targets, so modders can create interactions between the two.
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- Fixed: P_MoveThing had source and destination fog spawning backwards.
- Fixed a case where the NOTELEPORT flag would be ignored on A_Teleport.
- Added pointer selection to A_Teleport. Defaults to AAPTR_DEFAULT (calling actor). State jumps will only be done by the calling actor.
2015-04-07 11:14:02 -05:00
Christoph Oelckers
268e7df992
- fixed: We must not allow the engine to start without a default MAPINFO definition.
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Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
2015-04-07 14:09:55 +02:00
Christoph Oelckers
1d0706cb61
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-07 08:54:17 +02:00
Christoph Oelckers
cf7c04b605
- more autoload name changing: hacx.1/2 -> hacx.hacx1/2 and chex.1/3 -> chex.chex1/3
2015-04-07 08:41:45 +02:00
Christoph Oelckers
2cc6e74b31
- renamed Hacx's autoload sections to remove minor version numbers.
2015-04-06 21:43:55 +02:00
Christoph Oelckers
3241b1d3db
- add new config section names to iwadinfo.txt
2015-04-06 11:31:08 +02:00
Randy Heit
c36222d2ef
Externalized default key bindings
2015-04-05 21:40:53 -05:00
Randy Heit
62d036a63e
Added gametype-based filter
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- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
the changes, since it doesn't check path names when checking for
file differences.
2015-04-05 20:24:49 -05:00
Christoph Oelckers
b45c88fc4f
- changed shaders.
2015-04-05 20:20:56 +02:00
Christoph Oelckers
8762ab48d3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-05 09:47:27 +02:00
Randy Heit
89054f5d60
Use filtering and LOADACS to autoload strfhelp.o
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- No more special case for STRFHELP in the executable!
2015-04-04 18:40:48 -05:00
Christoph Oelckers
b6a4511dd1
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
Christoph Oelckers
a5c75c1b1a
- added some missing autoload sections (Hacx 1.2 vs. Hacx 2, Hexen vs Deathkings and Heretic vs. Shadows of the Serpent Riders.) and filter names for Strifeteaser1 and Strifeteaser2 which are needed for exporting the conversation IDs to MAPINFO
2015-04-04 20:44:27 +02:00
Christoph Oelckers
b0c0012d60
- add dynamic lights to editor number table and remove them from DECORATE definitions.
2015-04-04 10:42:44 +02:00
Christoph Oelckers
39b5bcc4f0
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-04 10:38:28 +02:00
Christoph Oelckers
a65c9bec40
- move video options override out of menudef.z.
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This is to allow easier merging with future ZDoom changes
It was done this way only to avoid having to deal with SVN's poor merging capabilities but with Git this is no longer an issue.
The OpenGL submenus will remain where they are, though.
2015-04-04 10:37:31 +02:00
Christoph Oelckers
5f2f11a43b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-04 10:32:23 +02:00
Christoph Oelckers
747e160c96
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-04 10:30:37 +02:00
Christoph Oelckers
338a220df8
- add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom.
2015-04-04 10:30:09 +02:00
Christoph Oelckers
51591d10b0
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
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- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Randy Heit
a5e67f7332
Split sndinfo.txt up into multiple files using filter directories.
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- This means the original need for $ifdoom, $ifheretic, etc directives is
no more, but they need to stay for compatibility with third-party wads
that use them.
2015-04-03 22:58:58 -05:00
Christoph Oelckers
2ec8e2c2ac
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
Christoph Oelckers
9e5bf38123
- handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
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(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00