Commit graph

5 commits

Author SHA1 Message Date
Christoph Oelckers
3209d4ed23 - added a few more texture coloring options to the shader.
Aside from adding an additive component it can now also do:

- desaturation (not limited to the range of 0..1 so it can also be used for oversaturation by applying a negative number or negative saturation by going above 1.0.
- invert the texture
- apply a blend, including 3 special mode taken from EDuke32.

Currently only the implementation is done, it is not exposed to UDMF yet.
2019-12-20 16:05:00 +01:00
alexey.lysiuk
d1e4b86b9e - fixed compilation with GCC and Clang
src/rendering/hwrenderer/scene/hw_walls.cpp:176:44: error: conditional expression is ambiguous; 'PalEntry' can be converted to 'int' and vice versa
2019-04-20 12:20:32 +03:00
Magnus Norddahl
6699cd5462 - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
Christoph Oelckers
24a52d65a5 - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
Christoph Oelckers
89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
Renamed from src/hwrenderer/scene/hw_walls.cpp (Browse further)