Commit graph

70 commits

Author SHA1 Message Date
Magnus Norddahl
356ad2fe9f Split doom specific surface data from common/gpu surface data 2024-08-20 02:06:05 +02:00
Rachael Alexanderson
a4e3aca33c
- add messages for sector light change, thinker creation, and destruction 2024-08-11 15:58:33 -04:00
Magnus Norddahl
e0cba77646 Move levelmeshhelper completely out of the Common folder
Connect the level updates to the level mesh
2024-08-11 18:34:03 +02:00
Magnus Norddahl
f1b9e68305 Add more dynamic update code to level mesh 2024-08-11 01:15:44 +02:00
Magnus Norddahl
192cdcd9cb Fix null pointer crash for translucent flats with no texture 2024-03-09 13:28:50 +01:00
Magnus Norddahl
2ba2553c60 Fix sample distance 2024-03-01 11:55:15 +01:00
Magnus Norddahl
68f9fee55b Make the light list part of the level mesh 2024-02-26 15:57:32 +01:00
Magnus Norddahl
75b70abcb3 Fix sunlight coming from sector portals 2024-02-10 02:19:59 +01:00
Magnus Norddahl
c1d0963da4 Rewrite the GLSL ray trace code so it does not use global variables!!
Fix portals not working
2024-02-09 12:08:16 +01:00
Magnus Norddahl
2411b103b5 Keep bindings in the mesh 2024-02-08 21:27:16 +01:00
Magnus Norddahl
7bc2ed5436 Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
Magnus Norddahl
48b6a7ec46 Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4ca2ffd58e Implement line portals and improve sky handling 2023-12-26 04:31:00 +01:00
Magnus Norddahl
412be46e08 Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
Magnus Norddahl
75e33c4923 Move portal creation out of the submesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
4f4d859fd9 Move some code 2023-12-26 04:30:56 +01:00
dpjudas
f83ae7487f Split into more files 2023-12-26 04:30:56 +01:00
Magnus Norddahl
f550f5b05a Hook up bindless textures for gl_levelmesh 2023-12-26 04:30:55 +01:00
Magnus Norddahl
f8fd08a623 Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
Magnus Norddahl
240d68d7ae Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
Magnus Norddahl
bcea260f33 Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper 2023-10-02 02:40:40 +02:00
Magnus Norddahl
241a2aa621 Split CreateSideSurfaces into multiple functions 2023-10-01 22:09:18 +02:00
Magnus Norddahl
be2ed695c8 More SetSideTextureUVs adjustments 2023-10-01 15:17:05 +02:00
Magnus Norddahl
70e0e85764 Remove CreateSurfaceTextureUVs 2023-10-01 14:56:01 +02:00
Magnus Norddahl
864925df25 More clean up 2023-10-01 12:52:23 +02:00
Magnus Norddahl
0c0ca70b28 Remove dead code 2023-09-30 23:17:22 +02:00
Magnus Norddahl
61635772fe Remove XFloorToSurface and XFloorToSurfaceSides as they aren't needed 2023-09-30 22:56:10 +02:00
Magnus Norddahl
e2e0a78a2b More code cleanup 2023-09-30 22:24:24 +02:00
Magnus Norddahl
7bc52386f9 Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
Magnus Norddahl
2b7394cbb1 Update the dynamic submesh with poly lines 2023-09-26 00:06:10 +02:00
Magnus Norddahl
65929d021f Add support for multiple meshes (DoomLevelSubmesh) 2023-09-25 23:28:49 +02:00
Magnus Norddahl
1dd2605200 Retrieve the light list on the fly rather than try to sync it 2023-09-22 16:35:50 +02:00
RaveYard
08b03f2d73 Add SurfaceVertex to store texture UVs 2023-09-21 00:15:23 +02:00
RaveYard
78e4f67e83 Reimplement ZDRay SectorGroup 2023-09-19 16:23:02 +02:00
RaveYard
dc936ed32b Use LIGHTMAP lump surface dimensions before packing the lightmap atlas 2023-09-18 16:36:09 +02:00
RaveYard
59c93e6e4f Workaround to make 3d floor side surfaces detectable 2023-09-14 15:15:57 +02:00
RaveYard
c05376c273 Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating 2023-09-13 21:58:11 +02:00
RaveYard
c6b92e1c1b Initial implementation for lightmap lump loading 2023-09-13 21:58:11 +02:00
Magnus Norddahl
79302a7a58 Fix warnings 2023-09-11 01:31:51 +02:00
RaveYard
5912a2c30b Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
RaveYard
9ef93da6de Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
RaveYard
0f6ea51769 Minor refactor and fix 3d floors not being detected for lightmap updates 2023-09-10 23:42:00 +02:00
RaveYard
6078e339fc Fix normals in wall surfaces that are squished into triangles 2023-09-07 10:27:42 +02:00
RaveYard
759320b189 CPU tracelight portal fix 2023-09-06 19:04:26 +02:00
RaveYard
c05ef67679 Add ZDRay light intensity support 2023-09-06 19:04:26 +02:00
RaveYard
036debfac6 Sector portals sunlight only 2023-09-05 17:43:38 +02:00
RaveYard
fa3045b631 Enhance dumplevelmesh 2023-09-04 10:07:50 +02:00
Magnus Norddahl
ea02067b0a Delay finding the light lists until after map has loaded 2023-09-03 06:28:41 +02:00
Magnus Norddahl
cdb9f3798c Add lights to surfaces 2023-09-03 06:09:54 +02:00
Magnus Norddahl
13819967f1 Merge LightmapSurface into DoomLevelMeshSurface 2023-09-02 13:50:28 +02:00