Commit graph

77 commits

Author SHA1 Message Date
Christoph Oelckers
4906d287cb - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
Christoph Oelckers
771fa2b51c - rewrote dir CCMD using ScanDirectory and avoiding I_ChDir entirely. 2023-08-22 21:49:55 +02:00
Christoph Oelckers
5f3d25ef44 - use ScanDirectory in all places where the findfile API was used.
This allows to completely hide its implementation details from the rest of the code which only gets a list of file names now.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
566a8f58a7 - disable dir CCMD.
The implementation of this one is garbage, it needs to be redone without I_ChDir.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
fdad3186a6 - replaced zstrformat with stb_sprintf.
The main advantage here is that this allows to get rid of the gdtoa dependency, it is also preferable to have some code here that's being maintained.
Feature-wise both are mostly identical, stb also support MSFT integer size modifiers and hexadecimal floats.
2023-08-09 11:51:46 +02:00
l2ksolkov
245dac814e Add missing include guards 2023-05-29 07:35:26 +02:00
Christoph Oelckers
17800f2504 - removed bad #include 2023-02-11 12:37:28 +01:00
Ricardo Luís Vaz Silva
b50d7f4db5 Let custom CVar handlers to be called on cloned cvars 2023-02-01 10:35:28 -05:00
Ricardo Luís Vaz Silva
c8f3aa3fd1 ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE 2023-01-29 14:42:20 -05:00
Ricardo Luís Vaz Silva
8dbe0ae353 Don't change static variable when updating callback for single CVars 2023-01-29 14:42:20 -05:00
Christoph Oelckers
65a26d6779 - removed the string constructors from FSoundID.
Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
2022-11-24 23:52:52 +01:00
Christoph Oelckers
303e751a81 - fixed definition of "msg" CVAR. 2022-11-05 18:26:54 +01:00
Christoph Oelckers
2b805e196d - do two-step init of CVARs to ensure that flag and mask vars always find their master CVar. 2022-10-24 19:27:04 +02:00
Christoph Oelckers
671b8696bb - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
Christoph Oelckers
453688ccc6 - reworked CVARs to not use a linked list and to be initialized manually.
This solves two problems:

* The linked list is too slow, a map is better. A map cannot be used with statically allocated CVARs because order of initialization is undefined.
* The current CVAR system is an unordered mishmash of static variables and dynamically allocated ones and the means of identification are unsafe. With this everything is allocated on the heap so it can all be handled the same by the cleanup code.
2022-10-21 18:56:43 +02:00
Christoph Oelckers
2c29a93f1f - fixed compile. 2022-10-02 20:45:00 +02:00
Christoph Oelckers
8aaab153fa - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
Christoph Oelckers
c596095fe0 - minor cleanup. 2022-10-02 14:36:49 +02:00
Christoph Oelckers
8e6bdd72fa - moved UpdateVRModes, AppActive and gamestate into the backend. 2022-10-02 14:28:40 +02:00
Christoph Oelckers
01f8131969 - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
Christoph Oelckers
12adee5256 - fixed a few includes 2022-10-02 13:57:36 +02:00
Christoph Oelckers
8d3c1adf05 - do not use POSIX directory functions in common code.
For Windows these need to redirect to Unicode system functions to properly handle paths not representable in 8 bit encodings.
2022-08-17 10:02:25 +02:00
Rachael Alexanderson
03d76027cf - fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths 2022-08-14 15:03:20 -04:00
Christoph Oelckers
c89ae6358e - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
Rachael Alexanderson
f2df781b76 - add menu entries 2022-08-10 13:10:13 -04:00
Rachael Alexanderson
82d0376520 - add openscreenshots opensaves and openconfig console commands on Windows and Linux and Mac 2022-08-10 13:00:33 -04:00
nashmuhandes
c6ae73d6d2 - Expose ConsoleState to scripts
- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00
Christoph Oelckers
eb56eb380e - reinstated con_scale.
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2022-06-08 16:42:32 +02:00
Christoph Oelckers
989dcfcf1c - avoid storing texture pointers in longer lived data
* these circumvented all internal texture replacement logic. Texture objects should only be resolved right before drawing them
* added an explicit ‚tilebackground‘ option for the summary screen to fix problems with bad decision logic based on incorrect texture type checks. Automatic tiling no longer depends on texture type, but solely on size.
* added a DrawTexture variant that can be passed a texture ID instead of a pointer
2022-06-07 00:00:54 +02:00
Christoph Oelckers
c62e14d2c1 - Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers
a59436c4c2 - fixed auto-scaling for console. 2022-06-05 12:34:22 +02:00
Rachael Alexanderson
c8156fa581 - add keybinds for F17-F24 2022-06-01 10:23:08 +02:00
Christoph Oelckers
3fb292ac71 Revert "- added a bit of hackery so that compatmode CVAR can be set up on startup"
This reverts commit c4408d8536.

This does not work. It always overwrites the saved compatibility settings with the current compatmode.
2022-05-06 08:31:16 +02:00
Christoph Oelckers
c4408d8536 - added a bit of hackery so that compatmode CVAR can be set up on startup 2022-04-12 00:31:31 +02:00
Rachael Alexanderson
e7e5bd99fc - fix compiling on Linux/et-al 2022-02-01 12:32:44 -05:00
Rachael Alexanderson
267e714bf1 - implement direct cvar linking to custom shader uniforms 2022-02-01 11:42:55 -05:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Christoph Oelckers
c598d9bab7 - Backend update from Raze.
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0 - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
Christoph Oelckers
109069f718 - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
Christoph Oelckers
c3772fe203 - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
Christoph Oelckers
c1a8776a15 - updated common code from screenjob branch.
That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
alexey.lysiuk
4bcea0ab78 - handle empty command names when getting key binds
See https://github.com/Realm667/WolfenDoom/issues/498
2021-04-19 18:09:20 +03:00
Christoph Oelckers
ba146ed5e5 - Backend update from Raze 2021-04-19 12:58:35 +02:00
Christoph Oelckers
357163c60d - Backend update from Raze. 2021-03-04 14:45:29 +01:00
alexey.lysiuk
b8b93e0dd8 - fixed most of implicit fallthrough compilation warnings
src/common/console/c_console.cpp:1032:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/console/c_console.cpp:958:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/backend/codegen.cpp:2969:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:2656:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:521:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/jit/jit_math.cpp:966:19: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1538:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1549:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:3820:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gameconfigfile.cpp:544:25: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:193:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:200:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:210:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/g_game.cpp:1145:20: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/maploader/maploader.cpp:2142:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/menu/doommenu.cpp:159:28: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/m_cheat.cpp:109:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_ceiling.cpp:254:24: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:322:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:330:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:344:10: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:129:47: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:284:8: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:6302:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:8111:16: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_spec.cpp:344:6: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/decorate/thingdef_parse.cpp:1343:9: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/zscript/zcc_compile_doom.cpp:298:12: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/wi_stuff.cpp:463:14: warning: this statement may fall through [-Wimplicit-fallthrough=]
2020-10-31 13:37:51 +02:00
Christoph Oelckers
6a9bfa2cb3 - do not use the border flat for the fullscreen console. 2020-10-26 06:15:13 +01:00
Christoph Oelckers
14776aebb6 - some minor adjustments to the console init interface. 2020-10-25 15:41:30 +01:00