jekyllgrim
decaf07637
Add CenterText MENUDEF flag
2024-01-29 15:21:49 -05:00
inkoalawetrust
56803317f5
Added new AutomapOffsets property.
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This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
2024-01-28 09:48:41 -05:00
inkoalawetrust
f369cd7f6d
Exposed PerformShadowChecks() to ZScript.
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Also made CheckForShadows() and P_CheckForShadowBlock() return a pointer to the SHADOWBLOCK actor instead of a bool.
2024-01-26 07:00:57 +01:00
inkoalawetrust
e1f585f6fd
Exposed FindStateByString() to ZScript.
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This allows for using ZScript code to jump to different versions of states without using If/Else blocks or Switch cases.
2024-01-25 14:17:16 -05:00
Dileep V. Reddy
d3405837ce
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
08b03e6b19
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 12:13:42 -05:00
Rachael Alexanderson
af08413e10
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
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Revert "Restored r_orthographic behavior."
This reverts commit 26908f5bc5 .
Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."
This reverts commit dc897eacc0 .
Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."
This reverts commit d2c2c93cf1 .
2024-01-21 08:18:16 -05:00
Dileep V. Reddy
dc897eacc0
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 03:34:00 -05:00
Dileep V. Reddy
d2c2c93cf1
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 03:34:00 -05:00
Major Cooke
278ebf3202
Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.
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- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
2024-01-21 03:33:48 -05:00
Ricardo Luís Vaz Silva
79d9217340
Add action versions of the animation/model methods
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
98e6330eaa
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
b7e5d3d052
rename SPF_STANDALONE_ANIMATIONS to SPF_LOCAL_ANIM
2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
7eab519795
Implement animated particles that aren't tied to the global animation timer
2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
35e56d3f42
Minor optimizations to VisualThinker
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* remove duplicated fields
* make native functions use direct calls
* remove unnecessary pointer from particle_t
* create HWSprite directly in Construct
2024-01-06 20:06:57 -05:00
Boondorl
df9b2cd9bf
Added 64-bit networking support
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Mainly for use with doubles as ZScript can now take advantage of it. Enforced sizing on ints passed to and read from net functions.
2024-01-05 23:33:15 +01:00
Boondorl
a8e350aed8
Renamed Networking Functions
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New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Christoph Oelckers
e3d13af33b
use FSoundID for script provided sounds instead of FString.
2024-01-05 17:41:58 +01:00
inkoalawetrust
ce2a0c9295
Added LightningSound MAPINFO property.
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Also added a tempSound parameter to ForceLightning(). Allowing for changing the specific sound that particular thunderbolt makes when it hits.
2024-01-05 17:35:03 +01:00
inkoalawetrust
ecdf6f7cb2
Expose ForceLightning() to ZScript.
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This makes it possible to call the function in ZScript without the Light_ForceLightning special.
2024-01-05 17:35:03 +01:00
Boondorl
4b3cfc6ab7
Converted NetworkBuffer to Object
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Fixed a memory leak with _buffer in DNetworkBuffer. Added more wrapper functions to ZScript for basic scenarios.
2024-01-05 16:42:13 +01:00
Boondorl
b8b322f4ce
Added wrapper functions for adding and reading arrays
2024-01-05 16:42:13 +01:00
Boondorl
202d0d747f
Added NetworkBuffer
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Allows for a command to be built before sending it off. Added wrapper functions for certain data types. Changed command from a number to a Name.
2024-01-05 16:42:13 +01:00
Boondorl
9565c94cd2
Added SendNetworkCommand
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Allows for a custom message to be sent over the network without the need for SendNetworkEvent. This includes all the possible valid types of byte, word, long, float, and string.
2024-01-05 16:42:13 +01:00
jekyllgrim
19435293af
Add Actor.HasReceived
2024-01-04 14:33:06 -05:00
jekyllgrim
d0288264a2
Add Actor.CanReceive ( #2295 )
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Adds CanReceive() to Actor, called by items from CallTryPickup(). This will let actors themselves determine if they can receive the item before any other checks.
Co-authored-by: Rachael Alexanderson <18584402+madame-rachelle@users.noreply.github.com>
2024-01-04 07:24:32 -05:00
Major Cooke
1a860185ee
Exposed viewactive, allowing checks for overlay automaps.
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- Made `automapactive` UI scoped since checking this on the play side may cause desyncs.
2024-01-04 07:23:57 -05:00
Boondorl
fc6191deb9
Added CollidedWith
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Guarantees a collision happened unlike CanCollideWith. Called in TryMove so it only calls when an actual movement was attempted and not just a potential positional check.
2024-01-04 07:17:13 -05:00
Rachael Alexanderson
fe005b9159
- add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#"
2024-01-02 20:59:00 +01:00
jekyllgrim
f8653c36d0
Implemented mGrayCheck and isGrayed() in OptionMenuItem
2023-12-30 08:42:01 +01:00
jekyllgrim
cebf37b3fa
Add graycheck to colorpicker
2023-12-30 08:42:01 +01:00
jekyllgrim
4273af8004
Minor formatting fix
2023-12-28 17:13:07 +01:00
jekyllgrim
be96d8d906
Added DI_ITEM_LEFT_CENTER and DI_ITEM_RIGHT_CENTER
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This is just a small consistency fix: DI_SCREEN_LEFT_CENTER and DI_SCREEN_RIGHT_CENTER exist, so, logically, similar combo flags should exist for DI_ITEM as well.
2023-12-28 17:13:07 +01:00
Major Cooke
8060b147d0
Fixed CF_SCALEDNOLERP having the wrong value.
2023-12-28 17:12:43 +01:00
Cacodemon345
a368588db6
Export FScanner parser to ZScript as ScriptScanner
2023-12-25 10:52:56 +01:00
Player701
3a117cbe89
- Fixed comment in level_compatibility.zs regarding pc_cp2.wad MAP38 fix
2023-12-22 22:32:02 +01:00
Player701
8151c4cab2
- Allow completion of 2018 Unleashed (pc_cp2.wad) MAP38
2023-12-22 17:26:52 +01:00
Christoph Oelckers
3f05f38a60
fix max health for Doom's health bonus with Dehacked modifications present.
2023-12-20 00:11:09 +01:00
jekyllgrim
df5dc5ebd8
Moved the enum to doombase.zs
2023-12-17 13:20:08 +01:00
jekyllgrim
fc809cfab6
Virtualized returns for SpecialMissileHit/SpecialBounceHit
2023-12-17 13:20:08 +01:00
Rachael Alexanderson
4850ee3776
- fix nullptr check for target in HolySpirit.Slam ( fixes #2296 )
2023-12-13 09:59:14 -05:00
Ricardo Luís Vaz Silva
52c878c0d7
Fix vanilla weapon functions passing ammo count to DepleteAmmo
2023-12-10 07:19:21 +01:00
Major Cooke
a3e0ef4c51
Renamed zsprite.zs to visualthinker.zs for consistency
2023-11-22 17:01:24 -05:00
Rachael Alexanderson
4b54aac288
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042
Decoupled IQM Model Animations
2023-11-20 22:08:33 -05:00
Major Cooke
0498236f68
- Exposed PrevRoll, enabling roll interpolation disabling without affecting position interpolation.
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- Added translation parameter to the `Spawn` function again.
2023-11-20 22:07:47 -05:00
Major Cooke
a6ff63951f
Fixed missing translation spots.
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- Removed translation parameter from ZSprite's `Spawn` mechanic since it's no longer compatible.
2023-11-18 10:58:36 -05:00
Major Cooke
0b6bae59ee
Added scolor property, allowing for colorizing ZSprites.
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- fixed ZSprites not updating important variables while frozen.
2023-11-17 08:06:11 -05:00
Major Cooke
b6b1b25035
Added ZSprites.
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- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.
Misc:
- Fixed (Sprite)Offset taking roll into account.
Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
nashmuhandes
a04f909d06
Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
2023-11-11 20:50:31 -05:00